Print Email Facebook Twitter Nuna Evolution Title Nuna Evolution Author Van Amson, J. Boon, K. Pang, C. Contributor Bidarra, R. (mentor) Bolhuis, R. (mentor) Faculty Electrical Engineering, Mathematics and Computer Science Department Mediamatics Date 2011-02-21 Abstract The bachelor project consists of a internship and our project was executed in commission of the Science Centre TU Delft and Tinker Imagineers bv. Our assignment was to further develop on a previous project that was selected to be showcased at the Science Centres Gamelab. The game in question is the Nuna Racing game, where a team of two players (a driver and a designer) try to achieve the highest score while driving a lap at the Zandvoort racetrack. While driving the designer can change aspects of the car such as the body, wheels and engine. Each choice has its own advantages and disadvantages but the choice also has an impact on the score. The game was already fully functional , but it offered a lot of room for expansion. The biggest priority was not to lose the Serious Gaming aspects while making the game more fun to play. We achieved this by improving the feedback and interaction with the players. It was accomplished by introducing sound to the game and user interfaces. Interaction between players was achieved by splitting and switching information between the driver and designer screens, both players communicated a lot more in order to exchange information. To make the game more attractive and challenging, we introduced challenges throughout the track. When challenges are successfully completed a number of credits will be earned, these credits can be used to enhance parts of the car making a higher score possible. The highest scores are displayed at the end of the lap, introducing a competition aspect to the game. Finally the game has been deployed on one pc, having two separate programs for each player. The two programs form a client-server structure, with the racer as the server and the designer as the client. The driver has a large screen and the designer is equipped with a normal sized touch-screen. The driver has a Xbox steering wheel and pedals for driving the car. To reference this document use: http://resolver.tudelft.nl/uuid:62c26e94-8731-4453-874e-0b9e80d53c8e Part of collection Student theses Document type bachelor thesis Rights (c) 2011 Van Amson, J.Boon, K.Pang, C. Files PDF Final_Report_-_Nuna_Racin ... Centre.pdf 203.7 KB Close viewer /islandora/object/uuid:62c26e94-8731-4453-874e-0b9e80d53c8e/datastream/OBJ/view