Print Email Facebook Twitter Studying the Effects of Educative Holographic Projections in VR Environment Title Studying the Effects of Educative Holographic Projections in VR Environment Author Širokov, Roman (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Specht, M.M. (mentor) Limbu, B.H. (mentor) Anand, A. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2022-06-22 Abstract This study aims to examine the implications of bringing holographic projections – based on the TU Delft’s project ”HoloLearn” – into VR environment. With the spiked interest in remote communication caused by COVID-19, the demand for more immersive virtual conference software grows. And as Virtual Reality as a product becomes more affordable and practical for end-users, there is a room for researching the combination of two technologies. In particular, the implications holograms in VR have on the lecturer’s social presence and user’s exhaustion & fatigue. Hence, we designed a between-subject experiment intended to measure the audience’s perception of the lecturer’s social presence and user’s exhaustion & fatigue between setups with Zoom, screen-based holograms, and holograms in VR. A total of 17 participants, 5-6 per group, undertook an academic lecture in different formats and filled in a survey about their experience. The results concluded little to no statistically significant difference between researched groups on social presence and exhaustion & fatigue. Subject Social Presence MeasureHolograms in Virtual RealityZoom Fatigue To reference this document use: http://resolver.tudelft.nl/uuid:99085b36-ce57-47d0-953a-32e5c6b3bf1c Part of collection Student theses Document type bachelor thesis Rights © 2022 Roman Širokov Files PDF R.Sirokov.pdf 1.73 MB Close viewer /islandora/object/uuid:99085b36-ce57-47d0-953a-32e5c6b3bf1c/datastream/OBJ/view