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Rossi, Silvia (author), Viola, Irene (author), Toni, Laura (author), Cesar, Pablo (author)
Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding-delivery-rendering chain is tailored to the interaction of the users. Understanding the actual interactivity and behaviour of the users is still an open challenge and a key step to enabling...
conference paper 2023
document
Rossi, Silvia (author), Viola, Irene (author), Cesar, Pablo (author)
This work presents an explorative behavioural analysis of users navigating in an immersive space aimed at enabling the next-generation multimedia systems. Our main goal is to understand how the user experience of immersive content with 6-Degrees-of-Freedom (DoF) is affected not only by the visual content and its quality but also by the...
conference paper 2022
document
Subramanyam, S. (author), Viola, Irene (author), Jansen, Jack (author), Alexiou, Evangelos (author), Hanjalic, A. (author), Cesar, Pablo (author)
Technological advances in head-mounted displays and novel real-time 3D acquisition and reconstruction solutions have fostered the development of 6 Degrees of Freedom (6DoF) teleimmersive systems for social VR applications. Point clouds have emerged as a popular format for such applications, owing to their simplicity and versatility; yet,...
conference paper 2022
document
Lee, Sueyoon (author), Striner, Alina (author), Cesar, Pablo (author)
Several social VR platforms support virtual entertainment events, however their value for post-show activities remains unclear. Through a user-centered approach, we design a social VR lobby experience to enrich four motivations of theatre-goers: social, intellectual, emotional, and spiritual engagement. We ran a context-mapping focus group...
conference paper 2022
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Lee, Sueyoon (author), El Ali, Abdallah (author), Wijntjes, M.W.A. (author), Cesar, Pablo (author)
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cues are missing. While several biosignal representations exist, designing effective visualizations and understanding user perceptions within social VR entertainment remains unclear. We adopt a mixed-methods approach to design biosignals for...
conference paper 2022
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