Searched for: +
(1 - 13 of 13)
document
Lim, Jeffrey (author)
We introduce Swipe for Science, a single-player mobile game designed for collecting discriminative evidence from crowds. When people play this game, we collect data about how certain concepts are associated with different contexts, which is valuable knowledge for machine learning systems. The main gameplay loop consists of swiping concepts up,...
bachelor thesis 2021
document
Vermeulen, Jeroen (author), Benaich, Tarik (author)
Epilepsy is a severe neurological disorder that affects every aspect of a patient’s life. Unfortunately, there is no complete cure for everyone on the market yet. However, a lot of work has been done on seizure prevention. The entire project details the proof of concept implementation of a secure and reliable MBAN (Medical Body Area Network)...
bachelor thesis 2021
document
Torbus, Marek (author)
The close app is a concept of a mobile application designed to help COVID-19 patients feel less isolated and lonely, therefore, closer to their loved ones with whom they cannot meet. The main principle of the application lies in fulfilling the fundamental needs of the patients and its family identified throughout the research. An isolated...
master thesis 2021
document
Gkavra, R. (author)
Travel time is an integral part of all human activities. In transport planning, travel time is one of the most widely used and significant parameters in the design of transport systems. However, people's ability to estimate travel time and time, in general, is limited. The aim of this thesis is to broaden the knowledge on the perception of...
master thesis 2021
document
Breeman, Linda D. (author), Keesman, Mike (author), Atsma, Douwe E. (author), Chavannes, N.H. (author), Janssen, Veronica (author), van Gemert-Pijnen, Lisette (author), Reijnders, T. (author), Evers, A.W.M. (author), Scholte op Reimer, W. (author)
Background: Healthy living is key in the prevention and rehabilitation of cardiovascular disease (CVD). Yet, supporting and maintaining a healthy lifestyle is exceptionally difficult and people differ in their needs regarding optimal support for healthy lifestyle interventions. Objective: The goals of this study were threefold: to uncover...
journal article 2021
document
Sakthivel, Ramkumar (author)
Human pose estimation, a challenging computer vision task of estimating various human body joints' locations, has a wide range of applications such as pedestrian tracking for autonomous cars, baby monitoring, video surveillance, human action recognition, virtual reality, gaming, gait analysis, etc. A majority of the research on the development...
master thesis 2020
document
Iziyi, Idriss (author)
Augmented Reality (AR) - a technology that integrates 3D virtual objects into a real environment in realtime - has recently gained a lot of attention and is expected to become a 100 billion dollar industry by 2023. Surprisingly, researchers present a different picture of AR. They wonder about the functional benefits of AR and the impact of AR...
master thesis 2019
document
Chotkan, Rowdy (author), van der Laan, Paul (author), Planje, Brian (author), Kuijpers, Mika (author)
Relive is a sports application that seeks to increase the retention rate of its user base. The project entails a route builder that can be incorporated in the Relive app. A route builder has several challenges, both in supporting user-friendly interaction, rendering the map and calculating the route. These challenges lead to design goals, such...
bachelor thesis 2019
document
Liu, Jen (author)
master thesis 2018
document
Li, Qiaoqiao (author)
Gamification is the process of integrating game mechanics into non-game contexts - a website, an application, an online community - to motivate par- ticipation and engagement. Several studies have highlighted the benefits of gamification in several applications. However, its potential benefits in the campus environment still need to be...
master thesis 2018
document
Besterman, Paula (author)
The research examines the interactions and experiences of airline passengers during baggage reclaim with the goal of understanding their motives, what factors influence their experiences and decisions, and what struggles and stresses they encounter during the reclaim process. Interviews and Journey Mapping are leveraged to gain insights and...
master thesis 2017
document
Meraza Farfan, Paulina (author)
This project represents the graduation project of the MSc Strategic Product of the Industrial Design Faculty at the Delft University of Technology, carried out in collaboration with KLM Royal Dutch Airlines from February to September 2017.<br/><br/>With the steadily increasing challenges of fuel prices, new technologies and competitive...
master thesis 2017
document
Chiu, A.S.Y. (author), Faber, J. (author), Man, K.H. (author)
bachelor thesis 2015
Searched for: +
(1 - 13 of 13)