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Post, R.A.G. (author), Blijlevens, J. (author), Hekkert, P.P.M. (author)
Product designers can use a wide range of design principles to influence the appearance of new product designs. One of these principles, ‘unity-in-variety’, states that product designs combining a maximum of unity or order with as much variety as possible are the most aesthetically pleasing. Even though designers are thought to intuitively use...
conference paper 2013
document
Blijlevens, J. (author), Mugge, R. (author), Ye, P. (author), Schoormans, J.P.L. (author)
Designers use product attributes (e.g., trendiness) to design aesthetically appealing products. The relationships of physical properties (e.g., shape) of product designs with product attributes and aesthetic appraisal are often considered to be generalizable over product categories and markets. However, in line with an interactionist view, we...
journal article 2013
document
Ludden, G.D.S. (author), Kudrowicz, B.M. (author), Schifferstein, H.N.J. (author), Hekkert, P.P.M. (author)
When information from two or more sensory modalities conflicts, this can evoke a surprise reaction as well as feelings of amusement, interest, confusion or disappointment. In concurrence to joke theory, we argue that people appreciate and enjoy appropriate incongruities that can be related back to the product, whereas they are confused by and...
journal article 2012
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Den Hollander, M.C. (author), Bakker, C.A. (author)
Product life extension is an increase in the utilization period of products. Design research on product life extension strategies has so far mainly focused on technical aspects of products, like ‘prevention engineering’ or ‘design for repair, maintenance and upgradability’, and on individual consumer-product relationships, like ‘design for...
conference paper 2012
document
Van der Vegte, W.F. (author), Horváth, I. (author)
This article presents a new methodology that enables designers to include in simulations not only the physics aspects of artifact behavior, but also human actions. The motivation for this research came from the fact that none of the conventional approaches to engineering simulations includes manipulative control of products by users as foreseen...
journal article 2012
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Mugge, R. (author), Brunel, F.F. (author), Schoormans, J.P.L. (author)
journal article 2011
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Mugge, R. (author)
People use the appearance of products as a cue for evaluating functional attributes at purchase. This research provides an understanding of this form-function interdependency by investigating the effect of a business-like personality in product appearance on the perceived performance quality of the product. A business-like personality is...
journal article 2011
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Ortíz Nicolás, J.C. (author), Schoormans, J.P.L. (author), Aurisicchio, M. (author)
Durable products are often described by users relying on personality traits, e.g. serious or happy. Understanding the relationships between product attributes and personality traits has the potential to influence product consumption. This article explores the possibility of designing product appearance with predefined personalities. An approach...
conference paper 2011
document
Melles, M. (author)
Design goals and design directions are formulated for the (digital) support of non-technical nursing tasks and skills in the intensive care unit (ICU), such as organizing work, evaluating care, coping with stress and dealing with poor team dynamics. A conceptual framework for ICU nursing was developed that provides product developers with a...
doctoral thesis 2011
document
Van Kuijk, J.I. (author)
Problem statement: Even though there is a large amount of methods for user-centred design, the usability of electronic consumer products (e.g., portable music players, washing machines and mobile phones) is under pressure. Usability is the extent to which a product can be used by specified users to achieve specified goals with effectiveness,...
doctoral thesis 2010
document
Jiang, J. (author), Kandachar, P.V. (author), Freudenthal, A. (author)
Design culture is usually considered as one of the important aspects that influence designers’ decisions and actions, especially in Design for Base of the Pyramid projects including ICT Healthcare Product Design in Rural China (IHDRC). There are two research questions in this issue: what are the cultural factors and how these factors influence...
conference paper 2010
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Voogd-Claessen, H. (author), Van Bladel, C. (author), Van Daalen, T. (author), Dekkers, B. (author), Elwick, R. (author), Mulder, F. (author), Nachmany, G. (author)
Rowing is a sport which requires a proper technique, strong core balance, physical strength and endurance. Rowing boats designed for competition are built of epoxy laminate with glass or carbon reinforcement; they are lightweight, stiff, long, and narrow to achieve minimal water resistance. However, this makes them extremely unstable and...
journal article 2010
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Van Rooijen, V. (author), De Voogd-Claessen, L. (author), Lauche, K. (author), Jeanne, V. (author), Van der Vliet, R. (author)
This paper reports the development of a new product for unrestrained heart rate measurement to provide feedback and target training efforts in professional swimming. While training is considered to be the key to becoming a top athlete, little is known about how to determine the right training course for individual athletes (Maase, 2009, ). In...
journal article 2010
document
Özcan, E. (author), Van Egmond, R. (author)
Consistent product experience requires congruity between product properties such as visual appearance and sound. Therefore, for designing appropriate product sounds by manipulating their spectral-temporal structure, product sounds should preferably not be considered in isolation but as an integral part of the main product concept. Because visual...
conference paper 2010
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Meijer, F. (author), Van den Broek, E.L. (author), Schouten, T.E. (author), Damgrave, R.G.J. (author), De Ridder, H. (author)
In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination of simulation techniques) for product design. We explored the usefulness of low fidelity SE to make design problems explicit. In particular, we were interested in the influence of interactivity on user experience. For this purpose, an industrial...
conference paper 2010
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Ludden, G.D.S. (author), Schifferstein, H.N.J. (author)
In attempt to influence how a product is experienced, designers can manipulate all aspects of a product, including odor. The effect odor has on a consumer’s experience of the product is still not yet understood. Two experiments were conducted in order to shed more light on the influence odor has on consumers. In Experiment 1, differences in...
journal article 2009
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Blijlevens, J. (author), Creusen, M.E.H. (author), Schoormans, J.P.L. (author)
The appearance attributes of designed products noted in the literature often reflect what designers themselves perceive in a product design. This present research, however, provides knowledge on how consumers perceive product appearance by identifying appearance attributes that consumers use to distinguish the appearances of durable products....
journal article 2009
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Person, F.E.O.K. (author), Warell, A. (author), Karjalainen, T.M. (author), Rahe, U. (author)
conference paper 2009
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Van der Vegte, W.F. (author)
To enhance the effectiveness of engineering simulations in product development, this thesis presents a new approach that enables designers to include human responses and reactions to artefact behaviour in their investigations. It does so without requiring deployment of real human subjects or investing in interactive virtual environments. The new...
doctoral thesis 2009
document
Van der Vegte, W.F. (author), Horváth, I. (author), Rusák, Z. (author)
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming to resolve two issues in virtual prototyping: (i) integration of distinct modelling and simulation approaches, and (ii) extending the deployability of simulations towards conceptual design. We are going to offer designers a new way of...
conference paper 2009
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