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Slijkhuis, Tom (author)
Captains are responsible for the medical care of their crewmembers. To do this, they receive one week of training every five years during which they study the knowledge and practice the skills and processes to handle medical incidents on board. The week of training is not enough for the captains to handle medical incidents confidently and they...
master thesis 2018
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van Zon, Maartje (author)
This thesis describes the process of designing a running game in mixed reality, inspired by superhuman sports. <br/><br/>The process started with analysing the possible design directions in the development of (superhuman) sports and corresponding emerging technologies. For this purpose, the concept of superhuman sports is considered. Superhuman...
master thesis 2017
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Dooren, Kari (author)
This project is about inclusion in the museum sector. Concerns around inclusion and equality are rapidly increasing. And, due to these societal dynamics, museums are in times of fundamental change towards inclusivity.<br/><br/>At the start of the project, a theoretic framework depicting the different layers and elements of inclusion was...
master thesis 2021
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Iziyi, Idriss (author)
Augmented Reality (AR) - a technology that integrates 3D virtual objects into a real environment in realtime - has recently gained a lot of attention and is expected to become a 100 billion dollar industry by 2023. Surprisingly, researchers present a different picture of AR. They wonder about the functional benefits of AR and the impact of AR...
master thesis 2019
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Bol, Marije (author)
Background: A brain-computer interface (BCI) is a system that enables humans to control a computer by their brain signals. This can be achieved by modulating the sensorimotor rhythm (SMR) through both motor execution and motor imagery. The potential enhancement of spinal reflexes and motor control through SMR training is attributed to the...
master thesis 2023
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Haak, Stijn (author)
Work in The Netherlands seems to evolve along the line of technological inventions as a result of increased productivity rates. Because of its increasing productivity, the earliest technologies are quickly adopted in spaces of economic activity. Traditionally, the place to work was centralized so employers could keep an eye on their employees...
master thesis 2022
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Meraza Farfan, Paulina (author)
This project represents the graduation project of the MSc Strategic Product of the Industrial Design Faculty at the Delft University of Technology, carried out in collaboration with KLM Royal Dutch Airlines from February to September 2017.<br/><br/>With the steadily increasing challenges of fuel prices, new technologies and competitive...
master thesis 2017
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Chajid, Mohamed (author)
Museums are places where the objects displayed are on a pedestal, often quite literally. These objects are found to be of such importance to be selected and displayed for thousands of people, tourists or purists, to see. <br/>This experience of visiting an institution, viewing an almost sacred object you cannot touch, and reading the...
master thesis 2022
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Van Rossum, T.R. (author), Overvoorde, A.J.D. (author), Boumans, T. (author), Kramer, P. (author)
This report describes the development of an augmented reality game by students of the Delft University of Technology. This game, called the Augmented Reality Mirror Game, is a game that uses augmented reality technology to simulate lasers and objects with optical properties like mirrors and beam splitters. The goal of this game is to use these...
bachelor thesis 2015
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Thomas, Wessel (author), Duinkerken, Elwin (author), Groenewegen, Gijs (author), Verlaan, Timo (author), Verboom, Bram (author)
The M.O.R.S.E. system is a tool for creating and managing large escape events, mainly used for local escape events. The tool is designed for only a limited range of puzzle types and styling options because most of the puzzles require physical items in order to solve a puzzle and only the answers have to be entered in M.O.R.S.E. Because of this...
bachelor thesis 2020
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van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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Versluis, N.J. (author), Lau, C. (author)
This thesis covers part of the development of the project "Augmented Reality in a Virtual Reality Setup". The covered part is about the communication between a Personal Computer (PC), and an FPGA (Field-Programmable Gate Array) and vice-versa. This communication is crucial for transfer of a camera stream from the FPGA to the PC and applying...
bachelor thesis 2016
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Peelen, Koen (author), Roos, Thomas (author)
VR gear is in the early stages of public use. A recent development is the use of haptic feedback and gloves to improve the immersion. This reports describes some of the challenges in this field, methods to stream haptic feedback in the form of audio, potential haptic protocols and contains the design process of a haptic feedback glove for...
bachelor thesis 2019
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