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document
Van den Brink, L. (author), Stoter, J.E. (author), Zlatanova, S. (author)
This paper presents key aspects of the development of a Dutch 3D standard IMGeo as a CityGML ADE. The new ADE is modeled using UML class diagrams. However the OGC CityGML specification does not provide clear rules on modeling an ADE in UML. This paper describes how the extension was built, which provides general insight how CityGML can be...
conference paper 2012
document
Boers, J.G. (author)
Under the pressure of competition and the expectations of consumers, game developers are in a race to create the biggest and most detailed worlds in their productions. Nowadays, thanks to the evolution of computer hardware, great amounts of detail to be put in those worlds, and this trend is not expected to end any time soon. But that detail has...
master thesis 2010