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van Dijk, Liam (author)
This study centers around the development of a crafting tool within the CardioVitaal cardiac rehabilitation (CR) program, aimed at transforming physical activities into personally fulfilling experiences for patients post-rehabilitation. The design vision emphasizes leveraging health crafting theory to empower patients to discern what brings them...
master thesis 2024
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Roskam, Steffan (author)
The main goal of this thesis is answering the question: “How can immersion be achieved in an outdoor experience, using synergy between narrative, puzzles and location?”<br/><br/>From literature research the following definition of immersion is formed: Immersion is a state where the interactor feels as if they were located in a different reality...
master thesis 2021
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Lyu, Silong (author)
Gait impairments negatively affect patients’ walking ability, without which they tend to suffer from a higher risk of falling and a lower quality of life. Repetitious training is necessary for patients to regain and maintain this ability. Compared with the conventional rehabilitation process, gamified rehabilitation has the potential to provide...
master thesis 2021