Searched for: subject%3A%22Augmented%255C%252BReality%22
(1 - 5 of 5)
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Kegeleers, M. (author), Bidarra, Rafael (author)
Most content creation applications currently in use are conventional PC tools with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these purposes. This paper explores how AR can be used for story...
conference paper 2021
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Numan, Nels (author), Kolster, Ayla (author), Hoogerwerf, Niels (author), Kreynen, Bernd (author), Romeijnders, Jeanique (author), Heinsohn Huala, Tomas (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
Superhuman sports (SHS) is a field where technological augmentations of human abilities and environment are combined to play a new and exciting sport. SHS make use of artificial senses or virtual reality to create a new experience that involves physical fitness and skills. Star Tag aims to combine these aspects with an engaging audience...
conference paper 2019
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Miedema, Nico Arjen (author), Vermeer, Jop (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
In recent years, many promising developments have taken place around augmented, virtual and mixed-reality technology. One could wonder whether these technologies can be combined to yield a mix of video games and sports, involving physical activities previously deemed impossible: creating a superhuman sport. This work investigates how mixed...
conference paper 2019
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Kegeleers, M. (author), Miglani, Shivam (author), Reichert, G.M.W. (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players’ health condition. To meet these goals, we designed and developed STAR: Superhuman Training in Augmented Reality, an augmented reality...
conference paper 2018
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Dias, P. (author), Pimentel, A. (author), Ferreira, C. (author), Van Huussen, F. (author), Baggerman, J.W. (author), Van der Horst, P. (author), Madeira, J. (author), Bidarra, R. (author), Sousa Santos, B. (author)
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and experiments in several laboratories using from simple HMD (Head-Mounted Display) visualization to more complex and expensive 6-wall projection CAVEs, and other systems. Still, there is not yet a clear emerging technology in this area, nor commercial...
conference paper 2007
Searched for: subject%3A%22Augmented%255C%252BReality%22
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