Searched for: subject%3A%22Distributed%255C%252BSystems%22
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Eickhoff, Jerrit (author)
Online gaming is the world’s largest entertainment industry by revenue, and supports over 3 billion consumers worldwide. Many of the world’s most popular online games must manage millions of concurrent players through a single unified service. Achieving performant and scalable online games is challenging. Online games are subject to stringent...
master thesis 2024
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van Vliet, J.I.M. (author), van Dijk, J.M.C. (author), de Tombe, L.J. (author), Marang, R.J. (author), van de Brug, W.G. (author)
The aim of this project is to improve the scalability of the Opencraft server. The Opencraft server is based on an open-source implementation of the vanilla Minecraft server. This thesis focuses on improving the messaging system of the Opencraft server. The existing implementation of the messaging system is very basic. It went through all online...
bachelor thesis 2020
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Donkervliet, Jesse (author)
Minecraft is one of the most popular games of all time,<br/>and provides both entertainment and education to people around the globe.<br/>One of the main challenges in gaming is increasing the scalability of these games to support the large numbers of players they attract.<br/>Minecraft-like games make this challenge even more difficult by...
master thesis 2018