Searched for: subject%3A%22Game%22
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document
Pruyn, J.F.J. (author)
In search of a way to bring back the positive aspects of an internship into the curriculum, TU Delft identified serious games as a potential solution. The literature studied showed that games could increase motivation and understanding, leading to improve knowledge retention. This paper has brought these insights together in a framework...
journal article 2023
document
Seskir, Zeki C. (author), Migdał, Piotr (author), Weidner, Carrie (author), Anupam, Aditya (author), Case, Nicky (author), Davis, Noah (author), Decaroli, Chiara (author), Ercan, İlke (author), Foti, Caterina (author)
We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum...
journal article 2022
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Smithuis, S.M. (author)
This report will cover my graduation project at the Letterkundig Museum in the Hague. The focus of this project is attracting teenagers (13 to 18 years old) to the museum, by means of an exhibition concept that offers an experience that is educational. Phase 1 - Analysis The Letterkundig Museum concerns itself with the collection of literary...
master thesis 2016
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Van Dijk, T. (author), Keulemans, M. (author)
Higher education is cautiously exploring a new educational tool: computer games. Educational computer games were recently the focus of a symposium held in Delft. Will we soon be giving and following courses, lectures and trainings in a virtual 3D world, instead of in lecture halls?
journal article 2006
Searched for: subject%3A%22Game%22
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