Searched for: subject%3A%22Game%255C-based%255C+learning%22
(1 - 11 of 11)
document
Lange, K.P.H. (author)
The European Commission aims for a full circular economy (CE), an economy that aims to reuse all resources in 2050. CE is a promising way to increase welfare and wellbeing while decreasing environmental footprints. Industrial symbiosis, in which companies exchange residuals for resource efficiency, is essential to the circular transition....
doctoral thesis 2022
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Lange, K.P.H. (author), Korevaar, G. (author), Oskam, I. F. (author), Herder, P.M. (author)
This study furthers game-based learning for circular business model innovation (CBMI), the complex, dynamic process of designing business models according to the circular economy principles. The study explores how game-play in an educational setting affects learning progress on the level of business model elements and from the perspective of six...
journal article 2022
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McNally, Brenda (author), de Andrade, Bruno (author)
The climate crisis has inspired youth-led activism across the world and young people now lead global campaigns and political protest on climate justice. However, aside from news media coverage of youth activism and the attendant focus on young people’s hand-drawn protest placards, relatively little is known about young people’s views on the...
journal article 2022
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Leandro Cruz, M. (author), Sá, Sofia (author), Mesquita, Diana (author), Lima, Rui M. (author), Saunders-Smits, Gillian (author)
Although accreditation bodies emphasise communication competencies development in engineering curricula due to its importance for future engineers, the focus is often mainly on oral presentation and written reports. A communication activity was created to practice and reflect on students’ communication competencies including describing...
journal article 2021
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de Andrade, Bruno (author), loddo, M. (author)
Applying imaging to architectural and urban heritage studies is not new. Drawing, painting and pho-tographing, and most recently digital imaging have been applied as techniques for the representation and preservation of heritage buildings, cities and landscapes. New technologies and media in the service of heritage is a fast-growing field, best...
conference paper 2021
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Kortmann, Rens (author), Peters, Vincent (author)
Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs to act like an ‘Unseen Helmsman’: steering their ship clear from rocks and storms without the players in the ship realizing. Previous work laid down a competency model for game facilitation. It reviewed several competency models for facilitators of...
journal article 2021
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Kortmann, Rens (author), Scholten, L. (author)
Learning multi-cultural team competencies is important for engineering students to prepare for an increasingly global workspace. We evaluated the game BAFÁ BAFÁ with groups of Master students from varying engineering programmes using a mixed methods approach. The game experience of 118 participants was measured. These participants experienced...
conference paper 2020
document
Lukosch, H.K. (author), Broekhans, B. (author), Gordijn, J.M.W. (author)
Peer reviewing is an approach often used in digital (higher) education as it represents a possibility to provide feedback to large student groups. However, especially in digital learning contexts, students feel being disconnected from the anonymous group of learners, leading to low-quality feedback. When feedback is open, and counterparts are...
abstract 2019
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Gordijn, J.M.W. (author), Broekhans, B. (author), Dunn, K.G. (author), Ubacht, J. (author)
Peer review is increasingly used in higher education, also at Delft University of Technology. Unfortunately, the potential of student-student feedback often appears to be undervalued, making it less effective. The quality of the reviews is not as good and they are less constructive than expected. Moreover, not all students take giving and or...
conference paper 2018
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Kortmann, Rens (author), Luijten, Arlon (author)
Richard Wagner’s Parsifal was recently rewritten and performed as a‘game opera’.We used observations, questionnaires, and interviews to study howthe 700+ audience were facilitated to experientially learn about the show’s mainthemes: compassion and collaboration. This case study contributed to ourunderstanding how performance art may improve...
conference paper 2016
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Dewulf, K.R. (author)
Dealing with sustainability in the fuzzy front end of innovation is complex and often hard. There are a number of tools available to guide designers, engineers and managers in the design process after the specifications of the product or service are already set, but methods supporting goal finding for sustainable innovations are rare (Hassi et...
conference paper 2010
Searched for: subject%3A%22Game%255C-based%255C+learning%22
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