Searched for: subject%3A%22Human%25E2%2580%2593computer%255C+interaction%22
(61 - 80 of 88)

Pages

document
Malsattar, Nirav (author)
In this report, I have explained my iterative design process using research through design approach. This project focuses on the context of Artificial intelligence and design collaboration. It also represents a design method of integrating human and non – human biases while...
master thesis 2019
document
Fu, W. (author), van Paassen, M.M. (author), Mulder, Max (author)
Haptic displays can greatly facilitate manual control tasks. Their capacity of allowing the operator to perceive the desired dynamics is an important design parameter. However, attempts to evaluate haptic displays on the basis of what dynamics humans actually perceive are scarce. This paper proposes a two-step framework which incorporates the...
journal article 2019
document
Lukosch, H.K. (author), Lukosch, S.G. (author), Hoermann, Simon (author), Lindeman, Robert W. (author)
Fidelity of games as a concept describes the level of representation of, or accordance with reality. The level of fidelity has influence on the interaction between player and game. Our study discusses the outcomes of a literature study and three cases with the goal to propose a comprehensive framework of game fidelity. This framework could...
conference paper 2019
document
van Doorn, E.C. (author)
The main challenge of operators working with complex information systems is to gain sufficient situation awareness (SA). In this research project, we developed an analysis scheme to support a holistic study of SA. This analysis scheme was complemented with a method to process cognitive task analysis and observational research data to identify...
doctoral thesis 2018
document
Bates, T. (author), Kober, J. (author), Gienger, Michael (author)
Virtual avatars have been employed in many contexts, from simple conversational agents to communicating the internal state and intentions of large robots when interacting with humans. Rarely, however, are they employed in scenarios which require non-verbal communication of spatial information or dynamic interaction from a variety of perspectives...
conference paper 2018
document
Zhu, Jichen (author), Liapis, Antonios (author), Risi, Sebastian (author), Bidarra, Rafael (author), Michael Youngblood, G. (author)
Growing interest in eXplainable Artificial Intelligence (XAI) aims to make AI and machine learning more understandable to human users. However, most existing work focuses on new algorithms, and not on usability, practical interpretability and efficacy on real users. In this vision paper, we propose a new research area of eXplainable AI for...
conference paper 2018
document
Așut, Serdar (author), Eigenraam, P. (author)
The paper presents an ongoing research about the design and a possible use of a responsive flexible mold. The mold is developed by integrating its precedents with automation and Human-Computer Interaction (HCI). The objective of the design is to provide an immersive design tool which has direct link to fabrication. It allows intuitive...
conference paper 2018
document
Ramkumar, A. (author)
doctoral thesis 2017
document
Lee, S. (author)
This master thesis “Smartphone controlled home environments” aimed the integration of gesture control in the context of Smart living. Gesture control as one of the Natural User Interface, shows a limited usage, by mainly being used in the entertainment industry. The property of gesture control was seen to be potential to contribute to smart...
master thesis 2016
document
Shaker, Noor (author), Liapis, Antonios (author), Togelius, Julian (author), De Vasconcelos Abreu Lopes, R. (author), Bidarra, Rafael (author)
This chapter addresses a specific type of game content, the dungeon, and a number of commonly used methods for generating such content. These methods are all “constructive”, meaning that they run in fixed (usually short) time, and do not evaluate their output in order to re-generate it. Most of these methods are also relatively simple to...
book chapter 2016
document
Arkenbout, E.A. (author), De Winter, J.C.F. (author), Breedveld, P. (author)
Vision based interfaces for human computer interaction have gained increasing attention over the past decade. This study presents a data fusion approach of the Nimble VR vision based system, using the Kinect camera, with the contact based 5DT Data Glove. Data fusion was achieved through a Kalman filter. The Nimble VR and filter output were...
journal article 2015
document
Ramkumar, A. (author), Dolz, J. (author), Kirisli, H.A. (author), Adebahr, S. (author), Schimek-Jasch, T. (author), Nestle, U. (author), Massoptier, L. (author), Varga, E. (author), Stappers, P.J. (author), Niessen, W.J. (author), Song, Y. (author)
Accurate segmentation of organs at risk is an important step in radiotherapy planning. Manual segmentation being a tedious procedure and prone to inter- and intra-observer variability, there is a growing interest in automated segmentation methods. However, automatic methods frequently fail to provide satisfactory result, and post-processing...
journal article 2015
document
Van de Water, N. (author)
The goal of the project was to develop an innovative wearable HCI interface for a particular application based on the integration of HCI technologies. To reach this goal the following tasks were done. Explore and analyse new generation human computer interaction technologies for possible integration into a wearable HCI interface with an added...
master thesis 2015
document
Arkenbout, E.A. (author), de Winter, J.C.F. (author), Breedveld, P. (author)
Vision based interfaces for human computer interaction have gained increasing attention over the past decade. This study presents a data fusion approach of the Nimble VR vision based system, using the Kinect camera, with the contact based 5DT Data Glove. Data fusion was achieved through a Kalman filter. The Nimble VR and filter output were...
journal article 2015
document
Jimenez Garcia, J.C. (author)
The current healthcare paradigm shifts towards considering the patients’ home as the primary self-care environment. Health care is changing from being solely delivered by professionals in hospitals, to considering daily-life experiences and patients’ personal contexts. In order to meet this paradigm, the interaction between healthcare...
doctoral thesis 2014
document
Baarslag, T. (author)
Negotiation is an important activity in human society, and is studied by various disciplines, ranging from economics and game theory, to electronic commerce, social psychology, and artificial intelligence. Traditionally, negotiation is a necessary, but also time-consuming and expensive activity. Therefore, in the last decades there has been a...
doctoral thesis 2014
document
Qu, C. (author)
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., psychotherapy, education and entertainment. In general, applications with virtual humans are created for modifying a person's knowledge, beliefs, attitudes, emotions or behaviors. Reaching these intended goals, however, strongly depends on being...
doctoral thesis 2014
document
Vermeeren, A.P.O.S. (author), Cockton, G. (author)
The workshop Made for Sharing: HCI Stories of Transfer, Triumph & Tragedy focuses on collecting cases in which practitioners have used their HCI methods in new contexts. For analyzing the collected body of cases we propose to apply a framework inspired by the Diffusion of Innovations approach which focuses on what facilitates the adoption, re...
conference paper 2013
document
Achten, H. (author)
In order to achieve interactive architecture it is necessary to consider more than the technological components of sensors, controllers, and actuators. The interaction can be focused to different interaction activities: instructing, conversing, manipulating, and exploring (we propose to call this the interaction view). Additionally, the purpose...
conference paper 2013
document
Akman, O. (author)
The field of Computer Vision is concerned with problems that involve interfacing computers with their surrounding environment through cameras. Consequently artificial vision systems can replace human perception in many tasks. Recent advances in technology, such as increase in computational power, good quality low cost CMOS cameras, improvement...
doctoral thesis 2012
Searched for: subject%3A%22Human%25E2%2580%2593computer%255C+interaction%22
(61 - 80 of 88)

Pages