Searched for: subject%3A%22design%255C+for%255C+emotions%22
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
This paper addresses how design activities can be supported to evoke nuanced positive emotions through a design case. The topic of nuances of positive emotions and values of differentiating positive emotions in a design process are discussed. The case follows appraisal approach, which implicates that the way people appraise an event determines...
conference paper 2014
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Ortíz Nicolás, J.C. (author), Aurisicchio, M. (author), Desmet, P.M.A. (author)
This study reports quantitative research into two basic dimensions of emotions: pleasantness and arousal. Fifty-nine participants evaluated these two dimensions for a set of twenty-five positive emotions in relation to human-product interactions. Three levels of arousal were iden- tified: ‘exciting’, ‘median’ and ‘calm’. Nine emotions were found...
conference paper 2014
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Montijn, Myrthe (author), Calabretta, G. (author), van Erp, J. (author)
Digital innovations in-store are often unnecessary, unintuitive and uncomfortable and mostly make use of personal data for one-way messaging instead of meaningful interpersonal interactions. Digital initiatives are also more focused on enhancing the shopping experience (even unsuccessfully) instead of building consumer-brand relationship through...
conference paper 2018
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Vaes, Kristof (author), Stappers, P.J. (author), Standaert, Achiel (author)
Abstract: Many medical and assistive devices are experienced as unpleasant and uncomfortable. On top of their discomfort, product users may also experience social<br/>unease. We label this process “product-related stigma” (PRS). This paper presents two measuring techniques that aim to objectively assess the<br/>‘degree’ of PRS that is ‘attached’...
conference paper 2016
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
<p> The range of positive emotions experienced in human-product interactions is diverse, and understanding the differences and similarities between these positive emotions can support emotion-driven design. Yet, there is little knowledge about what kind of tool would be effective to leverage the differentiated nature of positive emotions in...
conference paper 2016
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Vaes, K. (author)
Stigma-free Product Design. Many of the products intended to relieve us from discomforting or unsafe situations and many medical and assistive devices are experienced as unpleasant and uncomfortable. On top of their discomfort, product users may also experience social unease from the people around them. Just like people may be rejected because...
doctoral thesis 2014
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Ozkaramanli, D. (author), Desmet, P.M.A. (author)
The purpose of this paper is to introduce the concept of conflicting concerns to emotion-driven design and to demonstrate their translation into emotionally appealing design concepts. People have an endless number of concerns associated with everyday activities, which are challenging, if not impossible, to satisfy simultaneously. Therefore,...
journal article 2012
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Yoon, J. (author), Desmet, P.M.A. (author), Van der Helm, A.J.C. (author)
This study explored the possibilities to design interactions that evoke user interest. On the basis of appraisal theory, it was predicted that interest is evoked by a combined appraisal of novelty complexity and coping potential. Because the role of novelty-complexity is well-documented (i.e. a product must be appraised as novel and/or complex...
journal article 2012
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Demir, E. (author), Desmet, P.M.A. (author), Hekkert, P. (author)
Emotional design, i.e., designing with an intention to evoke or to prevent a particular emotion, can be facilitated by understanding the processes underlying emotions. A promising approach to understanding these processes in the current psychological literature is appraisal theory. Appraisal theory can support this understanding because it...
journal article 2009
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Desmet, P.M.A. (author)
The study of user emotions is hindered by the absence of a clear overview of what positive emotions can be experienced in humanproduct interactions. Existing typologies are either too concise or too comprehensive, including less than five or hundreds of positive emotions, respectively. To overcome this hindrance, this paper introduces a basic...
journal article 2012
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Yoon, J.K. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author), Kim, C (author)
ABSTRACT Central to the present paper is the question of how designers can be supported to deliberately facilitate positive emotional experiences. Related to this, the paper provides an overview of the research on design for positive emotions, its issues, and opportunities for further investigations. The practical relevance of transcending the...
journal article 2020
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van Grunsven, J.B. (author), Roeser, S. (author)
Augmentative and Alternative Communication Technology [AAC Tech] is a relatively young, multidisciplinary field aimed at developing technologies for people who are unable to use their natural speaking voice due to congenital or acquired disability. In this paper, we take a look at the role of AAC Tech in promoting an ‘empathic turn’ in the...
journal article 2021
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Schifferstein, Hendrik N.J. (author), Lemke, M. (author), Vegt, N.J.H. (author)
For health and environmental reasons, humanity should reduce the consumption of animal-based products, whereas vegetable consumption should be increased. We created stimuli (drawings with texts) that may be able to increase or decrease the purchasing of mushrooms, cheese, and meat. During the design process, we identified four aspect...
journal article 2023
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Yoon, J (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
This paper reports a study that explored the usefulness of positive emotional granularity (PEG) in the product development process. PEG<br/>reflects the ability to interpret and represent the experience of positive emotions with precision and specificity. Interviews were conducted<br/>with twenty-five design professionals to understand their...
journal article 2016
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
The range of positive emotions experienced in human-product interactions is multifarious. Differentiating positive emotions (e.g., joy, love, hope, and interest) and having an awareness of associated expressive interaction qualities (e.g., playful, careful, persistent and focused interaction) can support designers to influence users'...
journal article 2017
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Driessen, Demi (author)
This thesis is conducted in collaboration with Changan Europe a Chinese Car company that has based their design centre in Turin, Italy. The core of this thesis is to create an interior design process for L4AD. The aim is to translate the research into a physical prototype to fit the automotive industry.<br/> <br/>The leisure state that is...
master thesis 2023
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Jimenez Arroyo, Iñaki (author)
Nowadays, the digital space is gaining more and more relevance in our daily lives. Transactions, documents, education, meetings, and social activities are being digitalised. Companies from around the globe are making steps and taking initiatives to lead the change with concepts like the “metaverse”. Parallelly, blockchain technology is helping...
master thesis 2022
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van Dijk, Marieke (author)
The term ‘polarization’ has become well-known in the public debate. In January 2019, the SCP (Netherlands Institute for Social Research) reported that 77% of the Dutch citizens think disagreements on social issues increase. As we mostly hear and see the more extreme and opposing sides in the media, it seems like society is divided about many...
master thesis 2020
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Owusu, I.A. (author)
To date, there are only few scientifically comprehensive studies that investigate the conceptual description of emotion elicitation processes by design with actually applying them. The present interdisciplinary thesis project aimed at applying a design process resulting in an interactive prototype that provides empirical evidence for targeted...
master thesis 2012
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Ringeling, S.M. (author)
This Research approach for Identifying Subjects’ Concerns (RIsC) for the Microsoft Dynamics UX team enables researchers to study emotional experiences and their ‘causes’; it identifies subjects’ personal product- and context- concerns involved in evoking specific emotional experiences.
master thesis 2010
Searched for: subject%3A%22design%255C+for%255C+emotions%22
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