- Digital Literacy in Secondary Education Design Projects: Promoting playful reflection, collaborative creation and self-regulated learning
- Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design Studio
- Integration of 360-degree photography and virtual reality into museum storage facility design and education
- An adaptive and strategic human-centred design approach to shaping pandemic design education that promotes wellbeing