Searched for: subject%3A%22toy%22
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Chinchilla Perez, Marina (author)
This project respond to the goal of an existing company to design an improved version of a pinpoint erotic product. This type of very targeted stimulation gives the opportunity to many FBP to explore their preferred hotspots, get to know themselves better and enrich their masturbation process. Apart from the fact that the stimulation of these...
master thesis 2022
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Kleisen, Lisa (author)
The fundamental problem to this study is the fact that after the so-called honeymoon phase of a relationship (the beginning of a new relationship where everything feels carefree and passionate) sexual desire between partners often decreases. A large scale survey conducted amongst 920 people in long-term relationships showed that 65% of the...
master thesis 2022
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Westerhof, Marten (author)
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West Kenya. SRI provides the community members of Okana with opportunities to develop practical skills such as carpentry and tailoring. SRI also works with international partners with specific expertise to give local community members opportunities to...
master thesis 2021
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Tietze, Tim (author)
This graduation report aimed towards the vision „ Transform the needs of the minority into the wishes of the majority“. Children with physical disabilities face the issue to be excluded from the toy world of the able-bodied children. Toys with small buttons, heavyweight or the need of two hands for operating are examples which let children with...
master thesis 2019
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Karač, Mihovi (author)
How can children become game designers instead of passive consumers in the era of digital democracy? <br/>Company Smart Lumies has offered an answer to this question through the development of electronic “smart” cubes. Users of the toy will have access to an intuitive programming interface that they can use to program and play their own games,...
master thesis 2018
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Luu, Chiwei (author)
The aim of this project was to stimulate young children with cancer to engage in physical play to decrease the stagnation of their physical development. Children from the age of 2 to 5 are in the middle of their physical growth and development. This is also the age group with the highest risk of being diagnosed with acute lymphoblastic leukaemia...
master thesis 2018
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Wong, Bo (author)
This project aims to plant a seed in the minds of children to develop sustainable behaviour now and inspire an attitude of environmental stewardship for the future. Children grow up in a take-make-dispose world driven by consumerism. This world is characterised by the continuous production of new consumer products. This has a significant...
master thesis 2017
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Pérez del Real, Elizabeth (author)
This graduation project presents a strategy roadmap for the development of an innovative and educational gardening toy for UNGA. The roadmap intends to act as an organizational tool for the company, to have a holistic overview of the new product development process from the start to the end. This is done by showing the links between solid...
master thesis 2017
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Verweij, Kees (author)
Play objects designed for for rebellious play offer possibilities for physically and socially active play and derives its play value from balancing rebellion and conformism, rulemaking and rule-breaking. In doing so it is aimed to provide a setting where children can behave in ways that may not normally be stimulated. playing with a rebellious...
master thesis 2017
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Knipscheer, T. (author)
This report describes the design process that led to the concept of the combination of a toy and an app with the name ‘Paint’. The project is executed for the Amsterdam based toy development company iD-8, that normally designs mostly based on briefs by well known toy publishers. iD-8 is interested in the potentially untapped computing power of...
master thesis 2016
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Bakayan, H. (author)
The occupations and the society of the future will be different than that of today. With occupations the general interaction forms are being meant. Occupations will focus on problem solving, Internet of Things and IT. Virtual Reality and 3D printing will be more embedded in people’s life. The occupations of the future will change the way...
master thesis 2016
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Gielen, M.A. (author), van Leeuwen, L. (author)
Play as a behavioural domain is characterized by freedom and flexibility, which contribute to both short-term and lasting wellbeing. Children play increasingly under supervision of adults, who generally perceive rough and rebellious behaviour negatively. The paper argues that also rebelliousness is a valuable aspect of play. The psychological...
conference paper 2013
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Schopman, R.I. (author)
Introduction Keptin-Jr is a small company that produces cuddly toys of natural materials for babies and toddlers. One of the toys in their assortment, the Girly Toddel with strings, is used at some hospitals. The cuddly toy is put with premature babies so they can grab and pull at the strings, instead of grabbing and pulling at the feeding or...
master thesis 2013
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Van Wijk, B.C. (author)
Helix is a new outdoor sports toy designed to get children moving again. Digital devices such as tablets and phones have a lot of attraction on kids, but during the summer they still like to play games like badminton and beachball. Badminton and beachball each have their drawbacks however. While badminton is easy to learn and play, if there is a...
master thesis 2013
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Crossley, A.C. (author)
This project follows the Brand Driven Innovation approach intending to make innovation at JOOLZ more valuable for the company and for the consumer. JOOLZ is a growing company and has the potential to gain a good positioning in the market since its Positive Design holds great potential as becoming a real differentiator in the stroller industry....
master thesis 2013
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Hsu, J. (author)
This master thesis shows a series of shop?in?shop retail design concepts together with a marketing strategy for Playsam. Concepts in three sizes are developed based on the space offered by the retailers, demonstrating the brand identity and providing new shopping experience. The guidance of retail design is developed into brand books for...
master thesis 2011
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Teh, Y. (author)
This project is performed for Tre Vang Company, a small scale bamboo factory in Vietnam, with the great love for the nature by producing bamboo products and creating employment with production of fair trade for the Western market. The market of bamboo products in Western market is gradually growing due to the increasing awareness of...
master thesis 2010
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Nachmany, G. (author)
Since the dawn of time, play has been a joyful and experience-oriented method of acquiring knowledge and skills. Toys and games have been an essential part of each and every human culture around the globe, accompanying us from birth to old-age, fulfilling different roles over the course of human life. In the same way, toys have had great effect...
master thesis 2010
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Karreman, D.E. (author)
Study shows that children like to play active, but are playing more and more physically inactive (by means of computer and television). Creazi, the company in this assignment, aims to change this and wants to have a product for children that is fun to play with, and also helps to achieve a healthy lifestyle. From earlier design they had a...
master thesis 2010
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Van Wieringen, W. (author)
Hello, I’m Pelie. I’m your peer and could use some help in gardening. Each season seeds have to be sowed, water will have to be given to plants and fruit will have to be harvested. Would you like to help me? This question is being asked to children of group 1 and 2 of primary school when playing the Pelies Garden game on TagTiles. TagTiles is an...
master thesis 2010
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