A.H. Kalantari
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13 records found
1
Effect of COVID-19 restrictions and fuel prices on traffic volume and offenses in Iran
A spatiotemporal analysis
Understanding driver–pedestrian interactions at unsignalized locations has gained additional importance due to recent advancements in vehicle automation. Naturalistic observations can only provide correlational data of limited value for understanding and modeling the mechanisms underlying road user interaction. Therefore, controlled studies in virtual reality (VR) are an important complement, but conventional methods can only accommodate a single human participant. Recently, there has been some interest in studying interactions in VR, by means of distributed simulation, involving multiple human participants. However, there is a lack of validation of this method. Here, we provide a validation study, focusing on a distributed vehicle–pedestrian interaction setup, where pairs of one driver and one pedestrian interacted under various kinematic conditions in a connected virtual environment. To test the validity of the distributed simulation, we used a naturalistic dataset collected in the same U.K. city, at similar locations, and compared the observed behavior between the two settings. Our results indicate a good relative validity of the simulator study, where road users showed similar nonverbal communication behavior in both datasets. As an additional means of validation, we also leveraged a set of game theoretic models that were developed based on the simulator studies, and found that when applied to the naturalistic dataset, we obtained similar (although not identical) model selection results. The findings suggest that distributed simulation can also be useful for development of computational models of interaction. Overall, the findings suggest that distributed simulation can be a highly valuable tool for studying and modeling road user interactions.
Cyclists’ interactions with professional and non-professional drivers
Observations and game theoretic models
According to crash data reports, most collisions between cyclists and motorized vehicles occur at unsignalized intersections (where no traffic lights regulate vehicle priority). In the era of automated driving, it is imperative for automated vehicles to ensure the safety of cyclists, especially at these intersections. In other words, to safely interact with cyclists, automated vehicles need models that can describe how cyclists cross and yield at intersections. So far, only a few studies have modeled the interaction between cyclists and motorized vehicles at intersections, and none of them have explored the variations in interaction outcomes based on the type of drivers involved. In this study, we compare non-professional drivers (represented by passenger car drivers) and professional drivers (truck and taxi drivers). We also introduce a novel application of game theory by comparing logit and game theoretic models’ analyses of the interactions between cyclists and motorized vehicles, leveraging naturalistic data. Interaction events were extracted from a trajectory dataset, and cyclists’ non-kinematic cues were extracted from videos and incorporated into the interaction events’ data. The modeling outputs showed that professional drivers are less likely to yield to cyclists than non-professional drivers. Furthermore, the behavioral game theoretic models outperformed the logit models in predicting cyclists’ crossing decisions.
Using distributed simulations to investigate driver-pedestrian interactions and kinematic cues
Implications for automated vehicle behaviour and communication
As we move towards a future with Automated Vehicles (AVs) incorporated in the current traffic system, it is crucial to understand driver-pedestrian interaction, in order to enhance AV design and optimization. Previous research in this area, which has primarily used naturalistic observations or single-actor virtual reality simulations, has been limited by its inability to draw causal conclusions, also due to a lack of real human–human interactions. Our study addresses these limitations by employing a high-fidelity distributed simulation setup that links drivers in a motion-based simulator with pedestrians in a CAVE-based environment. This method allows for the examination of real-time and reciprocal interactions across a range of road-crossing scenarios. Using thirty-two pairs of drivers and pedestrians, we investigated how different factors, such as the presence of zebra crossings and varying time gaps of the approaching vehicle, influence driver behaviour and pedestrian crossing decisions. The effect of drivers’ control of the vehicle during such crossings (e.g., braking behaviour and lateral deviation) on pedestrians’ crossing decisions were also analysed. We found that the distribution of drivers’ average deceleration values were bimodal, where drivers either markedly yielded to pedestrians, or continued in their path, with very few instances of intermediate behaviour. We also found that pedestrian decisions were seemingly influenced by the different braking strategies adopted by the driver, with pedestrians crossing before the vehicles in response to soft and early, or late and hard braking, while late and soft braking often resulted in the vehicle passing first. We also observed a slight lateral movement of the vehicle away from pedestrians when drivers were not yielding, but more of a lateral deviation towards them when yielding. This may be because drivers subconsciously transfer their walking interaction habits to their driving behaviour, to avoid a collision with pedestrians. Finally, our results showed a stronger influence of these kinematic cues on pedestrian crossing decisions, when compared to zebra crossings. As well as highlighting the value of a novel approach for investigating vehicle–pedestrian interactions, this study illustrates how vehicle cues can assist pedestrian decisions, adding new knowledge in the development of human-like behaviour for future AVs.
Road traffic mortality in Iran
Longitudinal trend and seasonal analysis, March 2011-February 2020