JM

John Jules Meyer

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3 records found

Journal article (2019) - Jieting Luo, John Jules Meyer, Max Knobbout
Opportunism is an intentional behavior that takes advantage of knowledge asymmetry and results in promoting agents’ own value and demoting others’ value. It is important to eliminate such selfish behavior in multi-agent systems, as it has undesirable results for the participating agents. In order for monitoring and eliminating mechanisms to be put in the right place, it is needed to know in which context agents are likely to perform opportunistic behavior. In this paper, we develop a formal framework to reason about agents’ opportunistic propensity. Opportunistic propensity refers to the potential for an agent to perform opportunistic behavior. Agents in the system are assumed to have their own value systems and knowledge. With value systems, we define agents’ state preferences. Based on their value systems and incomplete knowledge about the state, they choose one of their rational alternatives to perform, which might be opportunistic behavior. We then characterize the situation where agents are likely to perform opportunistic behavior and the contexts where opportunism is impossible to occur, and prove the computational complexity of predicting opportunism. ...
Journal article (2015) - Marieke M.M. Peeters, Karel Van Den Bosch, Mark A. Neerincx, John Jules Ch Meyer
An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies for effective learning. This knowledge base should be theoretically sound and should represent the information in a generic, consistent, and unambiguous manner. Currently, there is no such knowledge base. This paper investigates the declarative knowledge needed for a system to reason about training and to make intelligent teaching decisions. A frame-based approach was used to model the identified knowledge in an ontology. The ontology specifies the core concepts of SBT and their relationships, and is applicable across training domains and applications. The ontology was used to develop a critical component of SBT: The scenario generator. It was found that the ontology enabled the scenario generator to develop scenarios that fitted the learning needs and skill level of the trainee. The presented work is an important step towards automated scenario-based training systems. ...
Conference paper (2014) - Myrthe Tielman, Mark Neerincx, John Jules Meyer, Rosemarijn Looije
Expressive behaviour is a vital aspect of human interaction. A model for adaptive emotion expression was developed for the Nao robot. The robot has an internal arousal and valence value, which are influenced by the emotional state of its interaction partner and emotional occurrences such as winning a game. It expresses these emotions through its voice, posture, whole body poses, eye colour and gestures. An experiment with 18 children (mean age 9) and two Nao robots was conducted to study the influence of adaptive emotion expression on the interaction behaviour and opinions of children. In a within-subjects design the children played a quiz with both an affective robot using the model for adaptive emotion expression and a non-affective robot without this model. The affective robot reacted to the emotions of the child using the implementation of the model, the emotions of the child were interpreted by a Wizard of Oz. The dependent variables, namely the behaviour and opinions of the children, were measured through video analysis and questionnaires. The results show that children react more expressively and more positively to a robot which adaptively expresses itself than to a robot which does not. The feedback of the children in the questionnaires further suggests that showing emotion through movement is considered a very positive trait for a robot. From their positive reactions we can conclude that children enjoy interacting with a robot which adaptively expresses itself through emotion and gesture more than with a robot which does not do this. ...