M.M.M. Peeters
Please Note
8 records found
1
Human-robot teams for disaster response need to dynamically adapt their task allocation and coordination to the momentary context, based on adequate trust stances and taking account of the relevant values and norms (such as safety, health, and privacy). This paper presents a Work Agreement framework that supports this capability. The research question is: Which minimal set of concepts, relations, and associated formalization can be used to model Work Agreements with adequate expressiveness and flexibility? An ontology has been developed that defines core concepts with their relations (creditor, debtor, antecedent, consequent, lifespan, acceptance), encompassing the knowledge to specify, activate, monitor, and reason about work agreements. The framework was implemented and tested as part of the TRADR project. The TRADR system brought forward the desired adaptive team behavior of the concerning robot. The tests led to further refinements of the work agreements framework.
Perceived Autonomy of Robots
Effects of appearance and context
Human-Agent Experience Sharing
Creating Social Agents for Elderly People with Dementia
cilitates the establishment of human-agent relationships by sharing past experiences through personal conversation, and sharing new experiences by engaging in joint activities together. We apply the framework in a robot application for the dementia care practice: ReJAM - Robots engaging El-
derly in Joint Activities with Music. ...
cilitates the establishment of human-agent relationships by sharing past experiences through personal conversation, and sharing new experiences by engaging in joint activities together. We apply the framework in a robot application for the dementia care practice: ReJAM - Robots engaging El-
derly in Joint Activities with Music.
ReMindMe
Agent-based Support for Self-disclosure of Personal Memories in People with Alzheimer’s Disease
were developed through rapid prototyping: (1) annotated play lists, (2) a music and picture album, and (3) a picture slide show. Accompanied by a close relative, five PwD participated in a formative evaluation of the prototype at their regular day care centres. All participants interacted with all three functionalities of the prototype as they would in their natural setting. The researchers observed participants’ responses to the prototype using observational scoring forms, and interviewed participants about their experiences using semi-structured interviews. Results showed that the music stimulated PwD to tell life stories related to the songs. Furthermore, music evoked positive individual and group experiences. Specific constraints, additional user needs, and interaction requirements for the Music ePartner resulted in a refinement of both the requirements baseline and the design rationale.
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were developed through rapid prototyping: (1) annotated play lists, (2) a music and picture album, and (3) a picture slide show. Accompanied by a close relative, five PwD participated in a formative evaluation of the prototype at their regular day care centres. All participants interacted with all three functionalities of the prototype as they would in their natural setting. The researchers observed participants’ responses to the prototype using observational scoring forms, and interviewed participants about their experiences using semi-structured interviews. Results showed that the music stimulated PwD to tell life stories related to the songs. Furthermore, music evoked positive individual and group experiences. Specific constraints, additional user needs, and interaction requirements for the Music ePartner resulted in a refinement of both the requirements baseline and the design rationale.
An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies for effective learning. This knowledge base should be theoretically sound and should represent the information in a generic, consistent, and unambiguous manner. Currently, there is no such knowledge base. This paper investigates the declarative knowledge needed for a system to reason about training and to make intelligent teaching decisions. A frame-based approach was used to model the identified knowledge in an ontology. The ontology specifies the core concepts of SBT and their relationships, and is applicable across training domains and applications. The ontology was used to develop a critical component of SBT: The scenario generator. It was found that the ontology enabled the scenario generator to develop scenarios that fitted the learning needs and skill level of the trainee. The presented work is an important step towards automated scenario-based training systems.