GS

Giulia Wally Scurati

Authored

6 records found

Starting from the pro-environmental potential of virtual reality (VR), the aim was to understand how different statistical information formats can enhance VR persuasive potential for plastic consumption, recycling and waste. Naturalistic, immersive virtual reality environments (V ...

Multisensory nudging

A design intervention for sustainable hand-washing behavior in public space

The scarce availability of water in highly populated cities is about to become a social problem. While the water service companies work on improving the distribution network in order to reduce losses, it is evident that one of the main problems is due to an excess of use of this ...

AIM

An interactive ashtray to support behavior change through gamification

Littering is a highly diffused anti-environmental and anti-social behavior, especially among young people. Furthermore, cigarette butts are one of the most littered items and are responsible for both severe environmental damages and high clean up expenses. The aim of this project ...
The built environment has a great responsibility for energy consumption and carbon emissions worldwide. Thus, energy conservation in building plays a vital role in sustainable economic growth. Researchers from many disciplines have devoted to the field of design for energy-effici ...
The use of collaborative robots in the manufacturing industry has widely spread in the last decade. In order to be efficient, the human-robot collaboration needs to be properly designed by also taking into account the operator’s psychophysiological reactions. Virtual Reality can ...
nergy consumption of the EU has a crucial environmental impact; several efforts are nowadays thus directed into massively reducing energy consumption by envelope improvement, system efficiency and smart control. On the other hand, the indoor thermal and lighting conditions signif ...