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C. Hao

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9 records found

Conference paper (2026) - Tiffany Matej Hrkalovic, Bernd Dudzik, Chenxu Hao, Martijn C. Willemsen
Whether choosing teammates for a project or partners for everyday life tasks, people constantly decide with whom to work. However, in these decisions, they often overemphasize characteristics that are not directly relevant to task performance. For example, prioritizing a partner's trustworthiness for a task where competence is more important for good task performance. Artificial intelligence (AI) systems have the potential to mitigate these judgment errors by guiding decision-makers toward placing greater weight on traits that are more predictive of success for the specific task at hand. Although the potential usefulness of such systems is evident, previous work leaves unclear under what conditions and for what type of AI support people are willing to rely on and trust AI systems for such relational decisions (i.e., selecting a collaboration partner). To bridge this gap, our study examined how different forms of AI support shape users' perceptions of the AI's intellectual and social capabilities, their sense of autonomy, and their willingness to rely on and trust in AI when selecting a partner for a collaborative task. To do this, a total of 397 participants designed ideal partners for two collaborative tasks while receiving one of three forms of AI support: (1) recommendation, (2) explanation, or (3) knowledge nudges. This was tested in two different tasks: a competency-based task and a trustworthiness-based task. We found that richer AI support (through explanations or nudges) enhances perceived AI's social and intellectual capabilities, but not autonomy. Perceptions of intellectual capabilities, rather than social capabilities, predict greater reliance. Both perceptions of AI capabilities mediate the effect of the type of AI support on reliance. Overall, the study advances understanding of human-AI collaboration by revealing how AI design features shape user perceptions and reliance when users need to evaluate and select their collaborators. ...

Four Competencies to Manage and Prevent Chronic Diseases

Conference paper (2025) - Mark Neerincx, Jasper van der Waa, Myrthe L. Tielman, Chenxu Hao, Liv Ziegfeld, Davide Dell’Anna, Shihan Wang
Lifestyle-related diseases like type 2 diabetes mellitus (T2DM) and chronic obstructive pulmonary disease (COPD), have a major impact on society, asking for comprehensive disease management support. While AI technology has advanced for diagnosis and disease detection, its implementation into eHealth and mHealth applications remains limited, with low adoption rates and limited evidence of effectiveness. To achieve the necessary levels of client engagement and self-efficacy in chronic disease lifestyle management (CDLM), Artificial Intelligence (AI) support must demonstrate social competencies throughout its entire lifecycle—an under-researched topic. This paper introduces a novel Social AI Competence framework designed to provide durable personalized CDLM-support. The framework defines four complementary core competencies: (1) supporting meaningful activities, (2) providing responsible actionable explanations, (3) engaging persons in reflective interactions, and (4) strengthening and leveraging support networks. Underlying these competencies are eleven key social skills, detailed in terms of their foundation, functionality, state-of-the-art advancements, and research and development challenges. The CDLM system under development employs interactive modeling techniques to incorporate the experience and expertise of both experts and clients into these skills, supported by a modular architecture that ensures adaptability and scalability. Integrating social AI functions into the competency framework enables systematic assessment and optimization of their proportional effectiveness in real-world use cases. ...
Conference paper (2025) - Chenxu Hao, Nele Russwinkel, Daniel F.B. Haeufle, Philipp Beckerle
Research in human-robot interaction (HRI) often puts emphasis on either the cognitive level or on the physical level. In a scenario, where a robot physically guides a person to perform a complex series of tasks (e.g., a patient making tea), information is exchanged on the cognitive level and forces/torques are exchanged on the physical level, continuously. Such a continuous co-adaptive interaction between both agents and the environment requires the robot to be anticipating, proactive, and able to react flexibly to the user's intentions and situation context. The unification of sequential cognitive situation modeling and continuous robotic movement control is a challenge currently missing a conceptual framework. We conceptualize strategies on how to connect models of physical HRI and models of cognitive HRI, depending on the level of assistance provided by the robot system, from mere warnings of dangerous situations (level 1) to on-body continuous movement guidance (level 4). In this, we consider the requirements for the robot to be aware of the interaction environment and have a dynamic representation of the individual user. Our conceptual framework is intended to spark discussions and formalize assistance approaches with the aim to integrate cognitive and physical human-robot interaction approaches for anticipatory assistance in continuous dynamic tasks. ...
Conference paper (2025) - Ojas Shirekar, Wim Pouw, Chenxu Hao, Vrushank Phadnis, Thabo Beeler, Chirag Raman
Digital humans are emerging as autonomous agents in multiparty interactions, yet existing evaluation metrics largely ignore contextual coordination dynamics. We introduce a unified, intervention-driven framework for objective assessment of multiparty social behaviour in skeletal motion data, spanning three complementary dimensions: (1) synchrony via Cross-Recurrence Quantification Analysis, (2) temporal alignment via Multiscale Empirical Mode Decomposition-based Beat Consistency, and (3) structural similarity via Soft Dynamic Time Warping. We validate metric sensitivity through three theory-driven perturbations - gesture kinematic dampening, uniform speech-gesture delays, and prosodic pitch-variance reduction - applied to ≈ 145 30-second thin slices of group interactions from the DnD dataset. Mixed-effects analyses reveal predictable, joint-independent shifts: dampening increases CRQA determinism and reduces beat consistency, delays weaken cross-participant coupling, and pitch flattening elevates F0 Soft-DTW costs. A complementary perception study (N = 27) compares judgments of full-video and skeleton-only renderings to quantify representation effects. Our three measures deliver orthogonal insights into spatial structure, timing alignment, and behavioural variability. Thereby forming a robust toolkit for evaluating and refining socially intelligent agents. Code available on GitHub. ...
Conference paper (2025) - Chenxu Hao, Tiffany Matej Hrkalovic, Daniel Balliet, Hayley Hung, Bernd Dudzik
As intelligent technology and applications have become an integral part of nearly all aspects of people's daily lives, many intelligent systems have been designed to help people navigate the complex space of social interactions. One prominent strategy for such intelligent support is providing meaningful Ad Hoc Interventions (ADI), e.g., through timely notifications. An alternative is Technology-Supported Reflection (TSR), e.g., by offering information about activities in one's past for personal insights. In contrast to straight-up interventions, the aim of the latter strategy is not to directly augment human skills but instead support learning and personal growth over time. However, while TSR has seen widespread interest in applications in some areas, such as physical fitness and mental health, its use for improving human social interactions has not yet been systematically explored. Concretely, it is currently unclear 1) what forms of self-reflection systems intend to support, 2) how their different technological components (e.g., data collection, information integration) are involved in providing support, and 3) what common limitations and design challenges they face. In this article, we present the results of a systematic literature review focusing on these questions to provide a structured foundation for targeted research. Concretely, we identified and analysed a collection of 23 relevant papers, each describing a system deploying TSR to support humans with elements of social interactions.We constructed a framework with a set of features to comprehensively describe and analyze the systems that support self-reflection, including their application domains, how they fit into the existing design framework, how they facilitate learning through reflection, how adaptive they are to individual users, and how they were evaluated. Finally, we propose a direction for designing systems that support individual's social interactions through self-reflection in an adaptive manner. ...
Journal article (2025) - C. Hao, Susanne Uusitalo, C.A. Figueroa, Quirine Smit, Michael Strange, Wen-Tseng Chang, M. I. Ribeiro, Vanita Kouomogne Nana, M.L. Tielman, Maaike H.T. de Boer
As intelligent systems become more integrated into people’s daily life, systems designed to facilitate lifestyle and behavior change for health and well-being have also become more common. Previous work has identified challenges in the development and deployment of such AI-based support for diabetes lifestyle management and shown that it is necessary to shift the design process of AI-based support systems towards a human-centered approach that can be addressed by hybrid intelligence (HI). However, this shift also means adopting a user-centric design process, which brings its own challenges in terms of stakeholder involvement, evaluation processes and ethical concerns. In this perspective paper, we aim to more comprehensively identify challenges and future research directions in the development of HI systems for behavior change from four different viewpoints: (1) challenges on an individual level, such as understanding the individual end-user’s context (2) challenges on an evaluation level, such as evaluation pipelines and identifying success criteria and (3) challenges in addressing ethical implications. We show that developing HI systems for behavior change is an interdisciplinary process that requires further collaboration and consideration from various fields. ...

Depicting accumulating risks and increasing trust in data

Journal article (2025) - Madison Fansher, Logan Walls, Chenxu Hao, Hari Subramonyam, Aysecan Boduroglu, Priti Shah, Jessica K. Witt
In contexts where people lack prior knowledge and risk awareness—such as the COVID-19 pandemic—even truthful visualizations of data can seem surprising. This can lead people to mistrust the veracity of the data and to discount it, leading to poor risk decisions. In this work, we illustrate how narrative visualizations can achieve a balance between the benefits of three common risk communication mediums (static visualizations, interactive simulations, and affect-laden anecdotes). We demonstrate empirically that viewing a narrative visualization mitigates the reduced concern induced by a static visualization when communicating COVID-19 transmission risk (Study 1). Through mediation analysis, we show that narrative visualizations are more effective than static visualizations at increasing concern about large risks because they increase one’s perceived understanding and trust in data (Study 2). We argue that narrative visualizations deserve attention as a distinct class of visualizations that have the potential to be powerful tools for scientific communication (especially in contexts where data are surprising, and empiricism is important). ...
Journal article (2024) - Chenxu Hao, Richard L. Lewis
Understanding the systematic ways that human decision making departs from normative principles has been important in the development of cognitive theory across multiple decision domains. We focus here on whether such seemingly “irrational” decisions occur in ethical decisions that impose difficult tradeoffs between the welfare and interests of different individuals or groups. Across three sets of experiments and in multiple decision scenarios, we provide clear evidence that contextual choice reversals arise in multiples types of ethical choice settings, in just the way that they do in other domains ranging from economic gambles to perceptual judgments (Trueblood et al., 2013; Wedell, 1991). Specifically, we find within-participant evidence for attraction effects in which choices between two options systematically vary as a function of features of a third dominated and unchosen option—a prima facie violation of rational choice axioms that demand consistency. Unlike economic gambles and most domains in which such effects have been studied, many of our ethical scenarios involve features that are not presented numerically, and features for which there is no clear majority-endorsed ranking. We provide empirical evidence and a novel modeling analysis based on individual differences of feature rankings within attributes to show that such individual variations partly explains observed variation in the attraction effects. We conclude by discussing how recent computational analyses of attraction effects may provide a basis for understanding how the observed patterns of choices reflect boundedly rational decision processes. ...
Journal article (2024) - Anany Dwivedi, Shihan Yu, Chenxu Hao, Gionata Salvietti, Domenico Prattichizzo, Philipp Beckerle
With increasing use of computer applications and robotic devices in our everyday life, and with the advent of metaverse, there is an urgent need of developing new types of interfaces that facilitate a more intuitive interaction in physical and virtual space. In this work, we investigate the influence of the location of haptic feedback devices on embodiment of virtual hands and user load during an interactive pick-and-place task. To do this, we conducted a user study with a 3x2 repeated measure experiment design: feedback position is varied between the distal phalanx of the index finger and the thumb, the proximal phalanx of the index finger and the thumb, and the wrist. These conditions of feedback are tested with the stimuli applied synchronously to the participant in one case, and with an additional delay of 350 ms in the second case. The results show that the location of the haptic feedback device does not affect embodiment, whereas the delay, i.e., whether the feedback is applied synchronously or asynchronously, affects embodiment. This suggests that for pick-and-place tasks, haptic feedback devices can be placed on the user's wrist without compromising performance making the hands to remain free, allowing unobstructed hand visibility for precise motion tracking, thereby improving accuracy. ...