S. Wu
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9 records found
1
Automated seismic acquisition geometry design for optimized illumination at the target
A linearized approach
In seismic exploration methods, imperfect spatial sampling at the surface causes a lack of illumination at the target in the subsurface. The hampered image quality at the target area of interest causes uncertainties in reservoir monitoring and production, which can have a substantial economic impact. Especially in the case of a complex overburden, the impact of surface sampling on target illumination can be significant. The target-oriented acquisition analysis based on wavefield propagation and a known velocity model has been used to provide guidance for optimizing the acquisition parameters. Seismic acquisition design is usually a manual optimization process, with consideration of many aspects. In this study, we develop a methodology that automatically optimizes an irregular receiver geometry when the source geometry is fixed or vice versa. The methodology includes objective functions defined by two criteria: optimizing the image resolution and optimizing the angle-dependent illumination information. We use a two-step parameterization in order to make the problem more linear and, thereby, solve the acquisition design problem by using a gradient descent algorithm. With simple and complex velocity models, we demonstrate that the proposed method is effective, while the involved computational cost is acceptable. Interestingly, the optimization results in our examples show that the conventional uniform geometry already satisfies the resolution requirement, while optimizing for angle coverage can provide a large uplift and is strongly dependent on the velocity model.
Automated target-oriented acquisition design
Optimizing both source and receiver geometries
Optimising marine seismic acquisition
Source encoding in blended acquisition and target-oriented acquisition geometry optimisation
Shot repetition
An alternative seismic blending code in marine acquisition
In blended seismic acquisition, or simultaneous source seismic acquisition, source encoding is essential at the acquisition stage to allow for separation of the blended sources at the processing stage. In land seismic surveys, the vibroseis sources may be encoded with near-orthogonal sweeps for blending. In marine seismic surveys, the sweep type of source encoding is difficult because the main source type in marine seismic exploration is the air-gun array, which has an impulsive character. Another issue in marine streamer seismic data acquisition is that the spatial source sampling is generally coarse. This hinders the deblending performance of algorithms based on the random time delay blending code that inherently requires a dense source sampling because they exploit the signal coherency in the common-receiver domain. We have developed an alternative source code called shot repetition that exploits the impulsive character of the marine seismic source in blending. This source code consists of repeated spikes of ones and can be realized physically by activating a broadband impulsive source more than once at (nearly) the same location. Optimization of the shot-repetition type of blending code was done to improve the deblending performance. As a result of using shot repetition, the deblending process can be carried out in individual shot gathers. Therefore, our method has no need for a regular dense source sampling: It can cope with irregular sparse source sampling; it can help with real-time data quality control. In addition, the use of shot repetition is beneficial for reducing the background noise in the deblended data. We determine the feasibility of our method on numerical examples.