Nathan Crilly
Please Note
18 records found
1
Perspectives on design creativity and innovation research
10 years later
This is a report from an international workshop focused on the future of design fixation research within the broader context of work on creativity and inspiration. Fixation studies have already generated many useful results but there are clear opportunities to better connect with work done on other related concepts and work done in other disciplines. This would allow fixation research to broaden and strengthen its methodological approaches, offering richer insights into how design ideas originate and how they subsequently evolve. Such knowledge could then be applied to influence the development of design education, training and tools. In this way, fixation research would maximize its potential to provide insights into the creative process, improve design practice and thereby support innovation.
Inspiration and fixation
The influences of example designs and system properties in idea generation
Beauty in efficiency
An experimental enquiry into the principle of maximum effect for minimum means
Theory and discourse suggest that the aesthetic appreciation of a wide range of artifacts - including works of art and consumer products - is partially governed by the principle of maximum effect for minimum means. We conducted two studies to find experimental evidence of this principle in the context of product design. In Study 1, we tested the hypothesis that the aesthetic appreciation of a product would be positively affected by the perception of the product as the minimum means achieving the maximum effect. Encouraged by the results of this study, we conducted Study 2 to test again the principle of maximum effect for minimum means using a more controlled experimental design. Our findings provide support for our hypothesis, indicating that the aesthetic appreciation of a product depends, to some extent, on the perception that the product achieves more than other products from its category by making an efficient use of resources.
Maximum effect for minimum means
The aesthetics of efficiency
Design for independent living
Activity demands and capabilities of older people
Shaping things
Intended consumer response and the other determinants of product form
Based on a series of interviews with practicing industrial designers, a framework is developed that represents designers as holding distinct intentions for how product visual form should be interpreted by consumers (e.g. perceived qualities). These intentions are driven by various motivating factors (e.g. the brand) and constrained by other factors (e.g. production costs). Designers seek to resolve these competing factors by referring to a broad range of visual sources (e.g. existing products), and by constructing visual representations (e.g. sketches) that describe the planned form for the product. Despite designers' efforts to specify the product's form, the eventual form may be outside their control because still other factors (e.g. manufacturing tolerances) modify the design in unanticipated ways.
Patterns of functional loss among older people
A prospective analysis
Objective: Patterns of capability loss and disability onset among older people were investigated prospectively. Background: With aging, the gap between personal capability and environmental demand becomes wider, resulting in higher levels of disability in daily activities. Methods: Data from a longitudinal, population-based study were obtained for analysis, which recruited a representative sample of 13,004 people aged 65 years and older from five sites in Great Britain. Participants completed a baseline interview during 1990 to 1994 and follow-up interviews after 1, 2, 3, 6, 8, and 10 years. Those who reported full vision, hearing, thinking, locomotion, reaching, and dexterity ability as well as no disability in cooking, housework, shopping, and transportation at baseline were included in a survival analysis. Results: Locomotion was the first ability to be lost, followed by reaching, thinking, hearing, vision, and dexterity. Age at onset of disability was earliest for shopping, then housework, transportation, and cooking. Women were consistently younger at capability loss and disability onset than men except in terms of hearing and cooking. Conclusion: These findings suggest that capabilities required for product and service interaction follow a hierarchical pattern of loss, which has practical implications for design. Although interventions to reduce disability in the older population are likely to require changes that address more than one demand, capabilities lost early in old age should take precedence over those lost later. Application: A potential application of this research is in the development of an overall design strategy to enhance older people's ability to live independently.
The objective of this study was to understand patterns of capability loss among elderly users of products and services. Data from a longitudinal, population-based study were obtained for analysis, which recruited a representative sample of 13,004 people aged 65 years and over from five sites in Great Britain. Participants underwent a baseline interview during 1990-1994 and follow-ups at one, two, three, six, eight, and ten years. Those with full vision, hearing, thinking, locomotion, reaching, and dexterity ability at baseline were included in a survival analysis. Locomotion was the first ability to be lost, followed by reaching, thinking, hearing, vision, and dexterity. Women were consistently younger at capability loss than men except in terms of hearing. These findings suggest that capabilities required for product and service interaction follow a hierarchical pattern of loss, which has practical implications for design. Although improvements to reduce design exclusion are likely to require changes that address more than one demand, capabilities lost early in old age should take precedence over those lost later.
Design as communication
Exploring the validity and utility of relating intention to interpretation
The relationship between how designers intend products to be interpreted and how they are subsequently interpreted has often been represented as a process of communication. However, such representations are attacked for allegedly implying that designers' intended meanings are somehow 'contained' in products and that those meanings are passively received by consumers. Instead, critics argue that consumers actively construct their own meanings as they engage with products, and therefore that designers' intentions are not relevant to this process. In contrast, this article asserts the validity and utility of relating intention to interpretation by exploring the nature of that relationship in design practice and consumer response. Communicative perspectives on design are thereby defended and new avenues of empirical enquiry are proposed.
Representing artefacts as media
Modelling the relationship between designer intent and consumer experience
The design literature contains many diagrammatic models that represent the relationship between how designers intend artefacts to be experienced and how they are subsequently experienced by consumers, users and other stakeholders. Despite the prevalence of such models, they remain largely disconnected from each other, both within and across design disciplines, and also disconnected from the models of communication whose basic structure they share. The existing models are therefore difficult to locate and useful conceptual developments are often overlooked. The consequences of this are that unnecessary effort is expended in developing representations that duplicate those that already exist or new models are developed from inappropriate foundations. To address such issues, this article reviews many of the existing models that can be found in the different disciplines that comprise the fields of communication and design. The most pertinent features of these models are extracted and synthesised into a generic communication-based model of design. This acts as both a guide to what the existing models emphasise and an integrated foundation from which future models might be developed.
Graphic elicitation
Using research diagrams as interview stimuli
Diagrams are effective instruments of thought and a valuable tool in conveying those thoughts to others. As such, they can be usefully employed as representations of a research domain and act as stimulus materials in interviews. This process of graphic elicitation may encourage contributions from interviewees that are difficult to obtain by other means. By representing concepts and relationships that other visual artefacts cannot depict, diagrams provide a complementary addition to conventional interview stimuli. This article discusses the application of graphic elicitation within the broader context of the diagramming process. Consideration is given to the unique characteristics of diagrams and the ways in which they are interpreted. Thus, the specific benefits that diagrams offer as interview stimuli may be understood. Following this, an example study is described in which the graphic elicitation process was employed in interviews with industrial designers. Reporting on a study in which the interviewees possessed a well-developed graphic sensibility allows a broad range of graphic elicitation's potential benefits to be illustrated. In closing the article, a discussion is held on the range of methodological issues that must be addressed when employing diagrams in a research study.
The process of member validation requires researchers to present their findings back to the communities that have been studied to gain their appraisal of the work. By depicting subject matter that ranges from the physical to the conceptual, diagrams provide a valuable alternative to the written documents traditionally used in member validation. This paper reports on a study in which diagram-based member validation was used to assess the accuracy and acceptability of the researchers' interpretations. The manner in which the technique was implemented, the benefits that were realized and possible directions for future work are all discussed.
Seeing things
Consumer response to the visual domain in product design
This paper discusses consumer response to product visual form within the context of an integrated conceptual framework. Emphasis is placed on the aesthetic, semantic and symbolic aspects of cognitive response to design. The accompanying affective and behavioural responses are also discussed and the interaction between cognitive and affective response is considered. All aspects of response are presented as the final stage in a process of communication between the design team and the consumer. The role of external visual references is examined and the effects of moderating influences at each stage in the process of communication are discussed. In particular, the personal, situational and cultural factors that moderate response are considered. In concluding the paper, implications for design practice and design research are presented.