AR

Amon Rapp

info

Please Note

4 records found

Exploring an Emerging Design Space

Conference paper (2023) - Chiara Di Lodovico, Sara Colombo, Amon Rapp
Ambiguity is gaining attention in self-tracking research as a means to go beyond the mere quantification of body signals. Recent research has suggested that ambiguity can be used even to enable social connection mediated by personal data. To explore this design space more widely, we organized two design workshops with a total of 67 participants. In this paper, we present three design concepts, as outcomes of the workshops, which use ambiguity to enable social self-tracking practices. We then discuss how these concepts demonstrate the potential of ambiguity to encourage collective sense-making, directly impact the user's social relationships, and offer multifaceted perspectives on reality. ...
Journal article (2022) - Eleonora Mencarini, Amon Rapp, Ashley Colley, Florian Daiber, Michael Jones, Felix Kosmalla, Stephan Lukosch, Evangelos Niforatos, Massimo Zancanaro, More authors...
The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI ‘22, which precisely attempted to deal with the recent advancements in technology used in the sports domain. ...
Conference paper (2022) - Eleonora Mencarini, Amon Rapp, Ashley Colley, Florian Daiber, Michael D. Jones, Felix Kosmalla, Stephan Lukosch, Jasmin Niess, Evangelos Niforatos, More authors...
Over the last 15 years, we have witnessed a digitalization of the sports experience, i.e., many sports have been enhanced by digital and wearable devices. The centrality of the human body and the different contexts where sports can be practiced have led HCI research to explore how mobile and wearable devices could support the physical, social, and environmental aspects of sports disciplines. Yet, the field of HCI & sports continues to evolve under the push of new technological developments and events affecting people worldwide, such as the Covid-19 pandemic and climate change. Technological advancements like the metaverse, inbodied technologies, and AI have paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the audience. Likewise, contextual factors push sports trends in two opposite directions simultaneously: on the one hand, they foster the indoorisation and individualization of sports; on the other hand, they encourage practicing sports outdoors and taking advantage of the "restorative environment"of nature. With this workshop, we would like to invite the MobileHCI community to discuss the current trends in portable technologies for sports and trace future directions for HCI research in this field. ...
Conference paper (2019) - Cataldo Musto, Frank Hopfgartner, Pasquale Lops, Amon Rapp, Judy Kay, Giovanni Semeraro, Federica Cena, Aonghus Lawlor, Nava Tintarev