FD

Femke Danckaers

Authored

16 records found

Featured Application: Improving garment selection without manual measuring for made-to-order sports garments. As sports garments are stretchable, different sizing tables are used than for retail clothing. However, customers measuring themselves leads to errors and unsatisfaction, ...
Background: Foot morphology has received increasing attention from both biomechanics researches and footwear manufacturers. Usually, the morphology of the foot is quantified by 2D footprints. However, footprint quantification ignores the foot's vertical dimension and hence, does ...
For product developers that design near-body products, virtual mannequins that represent realistic body shapes, are valuable tools. With statistical shape modelling, the variability of such body shapes can be described. Shape variation captured by statistical shape models (SSMs) ...
The high prevalence of foot pain, and its relation to foot shape, indicates the need for an expert system to identify foot shape abnormalities. Yet, to date, no such expert system exists that examines the full 3D foot shape and produces an intuitive explanation of why a foot is a ...
The human nose is a complex organ that shows large morphological variations and has many important functions. However, the relation between shape and function is not yet fully understood. In this work, we present a high quality statistical shape model of the human nose based on c ...
This chapter presents digital human models (DHMs) as supporting tools in user-centered design for smart clothing. Smart clothing represents the new class of design era 2.0 with interactive technologies intended to be attractive, comfortable, and fit for the purpose of the identif ...
In times of online shopping, it is a challenge to select the right size of the desired clothing without fitting it before ordering. Therefore, this study describes three techniques to predict 3D upper body dimensions. The first method used basic personal parameters (gender, age, ...
The human body is a complex biomechanical system that exhibits many variations. Wearable products should be both functional and comfortable. They require a close and accurate fit to the body of the end-user. Current approaches to design body near products rely on 1D anthropometry ...
While several studies have found evidence for conditional-dependent effect on women’s preferences for male masculinity, others have questioned the relative importance of these effects. In this study, we evaluated variation in women’s preference for male facial masculinity in a fo ...
In this paper, we present a new framework to integrate movement acquired by a motion capture system to a statistical body shape model using Blender. This provides a visualization of a digital human model based upon anthropometry and biomechanics of the subject. A moving statistic ...
Parametric 3D human body models are valuable tools for ergonomic product design and statistical shape modelling (SSM) is a powerful technique to build realistic body models from a database of 3D scans. Like the underlying 3D scans, body models built from SSMs are typically repres ...
The human body comes in many sizes and shapes. So, realistic virtual mannequins, which represent body shapes that occur in a target population, are valuable tools for product developers who design near-body products. Statistical shape modeling is a promising approach to map out t ...
In this paper we present an innovative approach to design smart clothing using statistical body shape modeling (SBSM) from the CAESAR™ dataset. A combination of different digital technologies and applications are used to create a common co-design workflow for garment design. User ...
This paper presents a registration framework for the construction of a statistical shape model of the human hand in a standard pose. It brings a skeletonized reference model of an individual human hand into correspondence with optical 3D surface scans of hands by sequentially app ...
Statistical body shape modeling (SBSM) is a well-known technique to map out the variability of body shapes and is commonly used in 3D anthropometric analyses. In this paper, a new approach to integrate movement acquired by a motion capture system with a body shape is proposed. Th ...