MZ

M. Zhang

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3 records found

Journal article (2016) - Mingxin Zhang, Alexander Verbraeck, Rongqing Meng, Bin Chen, Xiaogang Qiu
Spatial contacts among human beings are considered as one of the influential factors during the transmission of contagious diseases, such as influenza and tuberculosis. Therefore, representing and understanding spatial contacts plays an important role in epidemic modeling research. However, most current research only considers regular spatial contacts such as contacts at home/school/office, or they assume static social networks for modeling social contacts and omit travel contacts in their epidemic models. This paper describes a way to model relatively complete spatial contacts in the context of a large-scale artificial city, which combines different data sources to construct an agent-based model of the city Beijing. In this model, agents have regular contacts when executing their daily activity patterns which is similar to other large-scale agent-based epidemic models. Besides, a microscopic public transportation component is included in the artificial city to model public travel contacts. Moreover, social contacts also emerge in this model due to the dynamic generation of social networks. To systematically examine the effect of the relatively complete spatial contacts have for epidemic prediction in the artificial city, a pandemic influenza disease progression model was implemented in this artificial city. The simulation results validated the model. In addition, the way to model spatial contacts in this paper shows potential not only for improving comprehension of disease spread dynamics, but also for use in other social systems, such as public transportation systems and city level evacuation planning. ...

A study on epidemic prediction and control

Doctoral thesis (2016) - Mingxin Zhang, Alexander Verbraeck
Large-scale agent-based social simulation is gradually proving to be a versatile methodological approach for studying human societies, which could make contributions from policy making in social science, to distributed artificial intelligence and agent technology in computer science, and to theory and modeling practice in computer simulation systems. Simultaneously, the application areas of largescale agent-based social simulation vary a lot as well, from daily transportation on a city/country level, to large-scale emergency response, prediction of social change, and analysis of social structure.
However, current large-scale agent-based social simulation practice is facing difficulties in balancing model complexity and simulation performance. The wide adoption of distributed/parallel mechanism in current large-scale agent-based social simulation has proven to be an efficient solution to achieve system performance and scalability. On the other hand, the trade-off is usually the simplification of the model precision including agent behavior, agent environment and the social networks and interactions, which are proven to be important to understand social phenomena in complex social systems.
Based on the existing challenges, this thesis introduces a novel conceptual model for large-scale agent-based social simulation development, gives out the reference implementation of the proposed model components, and presents a simulation study of a case of epidemic prediction and control in the city of Beijing. This conceptual model can be considered as a hybrid model mixing a general agent-based conceptual model and the discrete event simulation paradigm.
For the concept of agent in the proposed conceptual model, this thesis presents a new way for implementation. A reference implementation of an agent is constituted by three main parts: (1) agent object, (2) activity pattern, and (3) multi-level decision-making module. With this design, the implemented agents can carry out a lot of complex activities and show diverse behaviors, such as traveling around and joining non-predefined social activities, while staying "simple" and "small" enough for scalability consideration.
For the concept of a social network, this thesis presents a new method to generate social networks dynamically for simulating interactions among a group of agents on a large scale during a simulation run. This thesis borrows from the concept of ’social reach’ in a social circle model, and proposes the concept of ’social similarity’ to generate the special type of social networks, friendship. Using the generated entire social network, agents in this model are able to communicate for scheduling joint social activities. When executing joint social activities, a functional entity called ’activity group’ is generated to organize and manage the participants, and a social contact network emerges from the execution.
Compared to the concept of agent environments in general ABM conceptual models, the introduced conceptual model separates the concept of an agent environment into physical container, social regulation and functional entity, which overcomes the limitations on environmental completeness in other ABM models and provides flexibility in simulating different system scenarios.
The concept of a physical container is introduced to represent the physical environment where agents stay. Typical physical containers are school, classroom, office, bedroom, train, etc. Physical containers are organized hierarchically. Moreover, this concept makes it much easier to include a transportation component in a social simulation model, which is achieved by considering vehicles as movable physical containers in the model.
The concept of social regulation, borrowed from the multi-agent system community, is used to model artifacts that can guide and influence agent behavior globally (rules/norms/institutions). With this concept, agents can respond to different situations during a simulation run. For example, regulating agents’ behavior during a disease outbreak is an indispensable part at a large-scale agent-based epidemic simulation. How agents would respond to interventions during a disease outbreak would have a big impact on the model outcomes.
The concept of functional entity, borrowed fromthe object-oriented paradigm, is used to model the extra objects in the system that can influence or directly change attributes of either agents, physical containers or social regulations. For example, a disease is modeled as a functional entity to change agents’ healthy status. Temperature can be modeled as a functional entity to change the transmission probability of a disease in a specified location (physical container).
Using reference implementations of these concepts, a model of a large-scale artificial city of Beijing is constructed as a case study to test policies for controlling the spread of disease among the full population (19.6 million). This case study can be considered as a proof of concept which exemplifies how large-scale social systems with complex human behavior and social interactions can be modeled with the help of the proposed conceptual model, but still gains reasonable performance. It also indicates potential use in other social science areas, such as microscopic transportation systems and city level evacuation planning. ...
Conference paper (2015) - Mingxin Zhang, Alexander Verbraeck, Rongqing Meng, Xiaogang Qiu
Modeling complex human social interactions is an important part in agent-based social simulation research. For example, results of interactions (negotiations) for scheduling joint social activities could inuence the future plans of the involved individuals, which has a great impact on the researches such as activity-based travel demand analysis and agent-based epidemic models. To describe these interactions is a rather diffcult task than it may seem, in particular when the system has a very large scale (millions of individuals). Current research efforts ignore or simplify the negotiation/coordination part of the social interactions in order to reduce complexity, either by using fixed and predefned human daily schedules as input or by constraining the joint social activities (interaction purposes) into several specific types (e.g. eating out). In this paper, we describe an agent-based approach to model large-scale complex social interactions, by which individuals can discuss the duration and location of the coming social activities and make decisions about their attendance. We conducted a simulation experiment including nearly 20 million agents with complex social interactions on the basis of dynamic generation of friendship networks to realize this approach, and the simulation results comply with some social interaction phenomena. ...