DS

David A. Shamma

Authored

8 records found

Social VR

A New Medium for Remote Communication and Collaboration

We are facing increasingly pressure on reducing travel and working remotely. Tools that support effective remote communication and collaboration are much needed. Social Virtual Reality (VR) is an emerging medium, which invites multiple users to join a collaborative virtual enviro ...

CWI-ADE2016 Dataset

Sensing nightclubs through 40 million BLE packets

The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered during Amsterdam Dance Event 2016 in an exclus ...

CWI-ADE2016 Dataset

Sensing nightclubs through 40 million BLE packets

The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered during Amsterdam Dance Event 2016 in an exclus ...

The Club of the Future

Participatory Clubbing Experiences

This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wearing one of the wristbands actively contr ...

The Club of the Future

Participatory Clubbing Experiences

This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wearing one of the wristbands actively contr ...

Designing the club of the future with data

A case study on collaboration of creative industries

This paper reflects on the development of a multi-sensory clubbing experience which was deployed during a two-day event within the context of the Amsterdam Dance Event in October 2016 in Amsterdam. We present how the entire experience was developed end-to-end and deployed at the ...

Designing the club of the future with data

A case study on collaboration of creative industries

This paper reflects on the development of a multi-sensory clubbing experience which was deployed during a two-day event within the context of the Amsterdam Dance Event in October 2016 in Amsterdam. We present how the entire experience was developed end-to-end and deployed at the ...
In recent years, a large variety of online communication tools have emerged, including social Virtual Reality (VR) platforms for interacting in a virtual world with participants being represented as virtual avatars. Given their popularity, an active area of research focuses on im ...