KR

Karthik Ramani

Authored

20 records found

CHIMERA

Supporting wearables development across multidisciplinary perspectives

Wearable technologies draw on a range of disciplines, including fashion, textiles, HCI, and engineering. Due to differences in methodology, wearables researchers can experience gaps or breakdowns in values, goals, and vocabulary when collaborating. This situation makes wearables ...

SkWiki

A multimedia sketching system for collaborative creativity

We present skWiki, a web application framework for collaborative creativity in digital multimedia projects, including text, hand-drawn sketches, and photographs. skWiki overcomes common drawbacks of existing wiki software by providing a rich viewer/editor architecture for all med ...

Creative collaboration and flow

Validating the use of trace data to measure dynamics of creative flow in collaborative design teams

We use sociometric trace data to create an index of dynamic group flow in collaborative design teams. Sixteen students in four teams worked on a collaborative engineering design task, while wearing sociometric devices to collect real-time data on team interaction. Results indicat ...

Creative collaboration and flow

Validating the use of trace data to measure dynamics of creative flow in collaborative design teams

We use sociometric trace data to create an index of dynamic group flow in collaborative design teams. Sixteen students in four teams worked on a collaborative engineering design task, while wearing sociometric devices to collect real-time data on team interaction. Results indicat ...

Co-3Deator

A team-first collaborative 3D design ideation tool

We present CO-3DEATOR, a sketch-based collaborative 3D modeling system based on the notion of "team-first" ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific team-first features: a c ...

Co-3Deator

A team-first collaborative 3D design ideation tool

We present CO-3DEATOR, a sketch-based collaborative 3D modeling system based on the notion of "team-first" ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific team-first features: a c ...

VizScribe

A visual analytics approach to understand designer behavior

Design protocol analysis is a technique to understand designers’ cognitive processes by analyzing sequences of observations on their behavior. These observations typically use audio, video, and transcript data in order to gain insights into the designer's behavior and the design ...

Juxtapoze

Supporting serendipity and creative expression in clipart compositions

Juxtapoze is a clipart composition workflow that supports creative expression and serendipitous discoveries in the shape domain. We achieve creative expression by supporting a workflow of searching, editing, and composing: The user queries the shape database using strokes, select ...

Visual Analytics Tools for Sustainable Lifecycle Design

Current Status, Challenges, and Future Opportunities

The rapid rise in technologies for data collection has created an unmatched opportunity to advance the use of data-rich tools for lifecycle decision-making. However, the usefulness of these technologies is limited by the ability to translate lifecycle data into actionable insight ...

Merging sketches for creative design exploration

An evaluation of physical and cognitive operations

Despite its grounding in creativity techniques, merging multiple source sketches to create new ideas has received scant attention in design literature. In this paper, we identify the physical operations that in merging sketch components. We also introduce cognitive operations of ...
Sketching for conceptual design has traditionally been performed on paper. Recent computational tools for conceptual design have leveraged the availability of hand-held computing devices and web-based collaborative platforms. Further, digital sketching interfaces have the added a ...
In this study, sixteen Engineering students were assigned to small groups (n=4) to work collaboratively on engineering design tasks. Using wearable sociometric devices, we collected real-time non-linguistic speech data on team interaction including turn-taking, successful interru ...
Direct-touch tablets are quickly replacing traditional pen-and-paper tools in many applications, but not in case of the designer's sketchbook. In this paper, we explore the tradeoffs inherent in replacing such paper sketchbooks with digital tablets in terms of two major tasks: tr ...
The societal demand for inspiring and engaging science, technology, engineering, and mathematics (STEM) students and preparing our workforce for the emerging creative economy has necessitated developing students’ self-efficacy and understanding of engineering design processes fro ...
We present an argument for using visual analytics to aid Grounded Theory methodologies in qualitative data analysis. Grounded theory methods involve the inductive analysis of data to generate novel insights and theoretical constructs. Making sense of unstructured text data is uni ...
Design thinking has an important role in STEM education. However, there has been limited research on how students engage in various modalities throughout the design process in hands-on design tasks. To promote middle school students’ engineering literacy, it is necessary to exami ...
Engineering design typically occurs as a collaborative process situated in specific context such as computer-supported environments, however there is limited research examining the dynamics of design collaboration in specific contexts. In this study, drawing from situative learni ...
The interdisciplinary nature of engineering design and the pervasiveness of electronics in most products has made it necessary for practitioners of "design thinking" to understand electronics and embedded systems, in order to expand their concept exploration space. This poses a s ...
Automated content analysis software tools have significantly aided in the study of design processes in the recent past. However, they suffer from the lack of domain knowledge and insight that a human expert can provide. In this paper, we adopt the use of text visualization techni ...
Engineering graduates in advancing economies are not only expected to have engineering knowledge, but also use them in creative and innovative ways. The importance of visual thinking has been critical for creativity and innovation in design. However, today's engineering students ...