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R.S.K. Chandrasegaran

44 records found

Synthetic users

Insights from designers’ interactions with persona-based chatbots

Personas are hypothetical representations of real-world people used as storytelling tools to help designers identify the goals, constraints, and scenarios of particular user groups. A well-constructed persona can provide enough detail to trigger recognition and empathy while leav ...
Reflection plays a vital role in the development of designers, enabling them to evaluate their experiences, enhance their learning, and foster professional growth. This research analyzed reflections of 56 design students, as part of graded coursework, using content and dictionary ...

Objective Portrait

A practice-based inquiry to explore Al as a reflective design partner

Artificial intelligence (AI) is increasingly being viewed as a creative partner rather than as a tool. How to design such collaborations is still a subject of speculation. In this pictorial, we propose a collaborative role for AI to prompt self-reflection. We explore this through ...
Design thinking concepts, such as storytelling, framing, and co-evolution, have been established from close readings of design activity. The increase in easy-to-use computational methodologies provides an opportunity to validate these concepts more widely. Among these concepts, s ...

ConceptEVA

Concept-Based Interactive Exploration and Customization of Document Summaries

With the most advanced natural language processing and artificial intelligence approaches, effective summarization of long and multi-topic documents - such as academic papers - for readers from different domains still remains a challenge. To address this, we introduce ConceptEVA, ...

Constructing design activity in words

Exploring linguistic methods to analyse the design process

Analysing transcripts of design activity typically involve either close reading or manual coding of data, which limits the amount of data that can be analysed. In contrast, we explore a machine-learning based linguistic analysis tool called Empath to identify patterns of reasonin ...

Analyzing Storytelling in Design Talk using LIWC

(Linguistic Inquiry and Word Count)

Design thinking concepts such as storytelling, framing, and co-evolution, have been established from close readings of design activity. The increase in easy-to-use computational methodologies provides an opportunity to validate these concepts more widely. Among these concepts, st ...
Multidimensional data is often visualized using coordinated multiple views in an interactive dashboard. However, unlike in infographics where text is often a central part of the presentation, there is currently little knowledge of how to best integrate text and annotations in a v ...
Abstract. Analysing records of design activity such as transcripts or documents have typically involved close reading of transcripts and manual identification of concepts and behaviours. We explore the applicability of a machine-learning based computational tool—called Empath—in ...

ChartStory

Automated Partitioning, Layout, and Captioning of Charts into Comic-Style Narratives

Visual data storytelling is gaining importance as a means of presenting data-driven information or analysis results, especially to the general public. This has resulted in design principles being proposed for data-driven storytelling, and new authoring tools being created to aid ...
Design thinking concepts such as framing, storytelling, and co-evolution, have been widely identified as part of design activity though generally have been evidenced from manual coding of design conversations and close reading of transcripts. The increase in easy-to-use computati ...

Ceci n’est pas une Chaise:

Emerging Practices in Designer-AI Collaboration

Emerging practices of using ‘off the shelf’ AI as a creative partner in design processes are receiving increasing attention in design research. This paper takes the well-known concept of ‘framing’ in design, along with the Schönian concept of ‘surprise’ to explore how a human-AI ...

Triggered

Using human-ai dialogue for problem understanding in collaborative design

Creative conversation among designers and stakeholders in a design project enables new ideas to naturally originate and evolve. Language allows for the exchange of values, priorities, and past experience whilst keeping solution forms usefully ambiguous. Yet there is a danger that ...

Concreate

Using data physicalization to increase the understanding and inspirational use of quantitative data in data-driven design scenarios

In today’s world, the advantages of data-enabled design are undeniable, increasing the performance of organisations drastically by informing and inspiring the design process. While organisations seem to be more experienced with quantitative data for evaluative purposes, they do s ...

How designers talk

Constructing and analysing a design thinking data corpus

A necessary condition of understanding how designers work is understanding how designers talk. In this paper we show how new methods of linguistic data analysis are beginning to reveal insights into the general nature of design conversations. For the first time we combine design ...
Analysis of large, high-dimensional, and heterogeneous datasets is challenging as no one technique is suitable for visualizing and clustering such data in order to make sense of the underlying information. For instance, heterogeneous logs detailing machine repair and maintenance ...

Conceptscope

Organizing and visualizing knowledge in documents based on domain ontology

Current text visualization techniques typically provide overviews of document content and structure using intrinsic properties such as term frequencies, co-occurrences, and sentence structures. Such visualizations lack conceptual overviews incorporating domain-relevant knowledge, ...
Dynamic networks-networks that change over time-can be categorized into two types: offline dynamic networks, where all states of the network are known, and online dynamic networks, where only the past states of the network are known. Research on staging animated transitions in dy ...
Creating Spatial Computing (SComp) artifacts (including Virtual Reality, Augmented Reality, Mixed Reality, and Ambient Intelligent artifacts) is a rapidly-emerging domain in need of new design methodologies. In this paper, we examine whether and how ethics are procedurally integr ...

CHIMERA

Supporting wearables development across multidisciplinary perspectives

Wearable technologies draw on a range of disciplines, including fashion, textiles, HCI, and engineering. Due to differences in methodology, wearables researchers can experience gaps or breakdowns in values, goals, and vocabulary when collaborating. This situation makes wearables ...