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Tilman Dingler

16 records found

Digital Home-Based Self-Monitoring System for People with Heart Failure

Protocol for Development of SmartHeart and Evaluation of Feasibility and Acceptability

Background:
Heart failure (HF) is a chronic, progressive condition where the heart cannot pump enough blood to meet the body’s needs. In addition to the daily challenges that HF poses, acute exacerbations can lead to costly hospitalizations and increased mortality. High healt ...

Should we use the NASA-TLX in HCI?

A review of theoretical and methodological issues around Mental Workload Measurement

Mental Workload (MWL) is a construct widely used in HCI to assess the cognitive demand users must exert to perform a task. Research in human factors, however, has suggested several issues regarding its definitions, scales, and applications. This paper, first, introduces debates s ...

Pixel Memories

Do Lifelog Summaries Fail to Enhance Memory but Offer Privacy-Aware Memory Assessments?

We explore the metaphorical "daily memory pill"concept - a brief pictorial lifelog recap aimed at reviving and preserving memories. Leveraging psychological strategies, we explore the potential of such summaries to boost autobiographical memory. We developed an automated lifelogg ...

Persuasion in Pixels and Prose

The Effects of Emotional Language and Visuals in Agent Conversations on Decision-Making

The growing sophistication of Large Language Models allows conversational agents (CAs) to engage users in increasingly personalized and targeted conversations. While users may vary in their receptiveness to CA persuasion, stylistic elements and agent personalities can be adjusted ...

Priming at Scale

An Evaluation of Using AI to Generate Primes for Mobile Readers

Text summaries, images, and mind maps are well-known methods for priming readers to better engage with content. Previously, these “primes” needed to be hand-crafted, limiting their use. The advent of generative technologies makes the automatic creation of custom primes for any pa ...
Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their situations, designers are adopting 360° vid ...
Individuals tend to apply preferences and beliefs as heuristics to effectively sift through the sheer amount of information available online. Such tendencies, however, often result in cognitive biases, which can skew judgment and open doors for manipulation. In this work, we inve ...
Background
Interventions targeting social media use show mixed results in improving well-being outcomes, particularly for persons with problematic forms of smartphone use. This study assesses the effectiveness of an intervention app in enhancing well-being outcomes and the mo ...

Planning a digital detox

Findings from a randomized controlled trial to reduce smartphone usage time

In the recent years, studies on health consequences of smartphone usage time have increased, yet findings on the effectiveness of usage interventions remain unclear. This preregistered study investigates the effectiveness of a planning intervention to reduce total smartphone usag ...
Computing systems are increasingly designed to adapt to users' cognitive states and mental models. Yet, cognitive biases affect how humans form such models and, therefore, they can impact their interactions with computers. To better understand this interplay, we conducted a scopi ...

Peer-Awareness to Support Learning

An In-the-wild Study on Notification Timing

Researchers have proposed various approaches to increase motivation for learning. However, in many cases, they are designed to boost motivation but fall short of creating learning habits. Gamification and competition between peers are widely used to urge people to, for example, d ...
Recent work on augmented reality (AR) has explored the use of adaptive agents to overcome attentional issues that negatively impact task performance. However, despite positive technical evaluations, adaptive agents have shown no significant improvements to user task performance i ...

Object Selection and Manipulation in VR Headsets

Research Challenges, Solutions, and Success Measurements

Object selection and manipulation are the foundation of VR interactions. With the rapid development of VR technology and the field of virtual object selection and manipulation, the literature demands a structured understanding of the core research challenges and a critical reflec ...
Attention management systems seek to minimize disruption by intelligently timing interruptions and helping users navigate multiple tasks and activities. While there is a solid theoretical basis and rich history in HCI research for attention management, little progress has been ma ...

InfoPrint

Embedding Interactive Information in 3D Prints Using Low-Cost Readily-Available Printers and Materials

We present a fully-printable method to embed interactive information inside 3D printed objects. The information is invisible to the human eye and can be read using thermal imaging after temperature transfer through interaction with the objects. Prior methods either modify the sur ...
AI systems are increasingly incorporated into human decision-making. Yet, human decision-makers are often affected by their cognitive biases. In critical settings, such as medical diagnosis, criminal judgment, or information consumption, these cognitive biases hinder optimal deci ...