Wo Meijer
Please Note
10 records found
1
This work demonstrates that designers can develop novel, multi-perspective insights and use the greater immersion of 360° video to develop a richer, more empathic understanding of context and people. However, this work highlights how the complex nature of 360° video complicates the work of designers – complicating the actions of sharing insights and iteratively engaging with source material that are crucial to design work. In order to understand and support the use of 360° video, this work aims to develop the necessary motivation, knowledge, and tools for designers to engage in the novel practice of 360° Video Design Ethnography – using 360° video to better understand people and their context... ...
This work demonstrates that designers can develop novel, multi-perspective insights and use the greater immersion of 360° video to develop a richer, more empathic understanding of context and people. However, this work highlights how the complex nature of 360° video complicates the work of designers – complicating the actions of sharing insights and iteratively engaging with source material that are crucial to design work. In order to understand and support the use of 360° video, this work aims to develop the necessary motivation, knowledge, and tools for designers to engage in the novel practice of 360° Video Design Ethnography – using 360° video to better understand people and their context...
Sphere Window
Challenges and Opportunities of 360° Video in Collaborative Design Workshops
ShareYourReality
Investigating Haptic Feedback and Agency in Virtual Avatar Co-embodiment
Destructive Feedback
a user created strategy for collecting user feedback in shared systems
Fast Drink
Mediating Empathy for Gig Workers
The digitization of services and global lock-downs have led an explosion of delivery services, which use gig-workers as delivery personnel. They can face apathy from both their employers and users of the service. Previous studies focused on mediating interactions between workers or workers and tasks. However, delivery presents the opportunity for HCI interventions to mediate the interaction between worker and users to increase their empathy. We conducted an empirical study where 63 participants ordered a drink with an app which presented a different level of information about the delivery person (nothing; name and photo; heart rate). Initial results show no significant impact on empathy measures between conditions, however post-hoc analysis showed that heart rate lead to increased Compassionate and decreased Affective empathy. This raises the question of what "type"of empathy is beneficial for delivery personnel and the need to refine the concept and measures of empathy used in HCI.
Building on the discussions that emerged in the previous edition, the main research objective is to form a comprehensive and coherent framework that utilizes empathy as a new dimension of human-factors research and practice. We aim to consolidate the existing theoretical and conceptual constructs of empathy from diverse domains to reflect on its temporality, materiality, and the risks related to its instrumentalization.
With a mix of author panels, expert discussion, and interactive activities, we aim to make this workshop the ideal venue to foster collaboration, expand the community, and shape the future direction of "Empathy-Centric Design". ...
Building on the discussions that emerged in the previous edition, the main research objective is to form a comprehensive and coherent framework that utilizes empathy as a new dimension of human-factors research and practice. We aim to consolidate the existing theoretical and conceptual constructs of empathy from diverse domains to reflect on its temporality, materiality, and the risks related to its instrumentalization.
With a mix of author panels, expert discussion, and interactive activities, we aim to make this workshop the ideal venue to foster collaboration, expand the community, and shape the future direction of "Empathy-Centric Design".