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Challenges and Opportunities of 360° Video in Collaborative Design Workshops

Conference Paper (2024)
Author(s)

Wo Meijer (TU Delft - Industrial Design Engineering)

Jacky Bourgeois (TU Delft - Industrial Design Engineering)

Wilhelm Frederik van der Vegte (TU Delft - Industrial Design Engineering)

Gerd Kortuem (TU Delft - Industrial Design Engineering)

Research Group
Knowledge and Intelligence Design
DOI related publication
https://doi.org/10.1145/3679318.3685407 Final published version
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Publication Year
2024
Language
English
Research Group
Knowledge and Intelligence Design
Article number
71
ISBN (print)
979-8-4007-0966-1
ISBN (electronic)
9798400709661
Event
13th Nordic Conference on Human-Computer Interaction (2024-10-13 - 2024-10-16), Uppsala, Sweden
Downloads counter
239
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Abstract

The increased ubiquity of 360° video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360° video introduces for video design ethnography are unclear. This study investigates this gap through 16 workshops in which experienced designers engaged with 360° video. Our analysis shows that while 360° video enhances designers’ ability to explore and understand user contexts, it also complicates the process of sharing insights. To address this challenge, we present two opportunities to support the use of 360° video by designers - the creation of designerly 360° video annotation tools, and 360° “screenshots” - in order to enable designers to leverage the complete context of 360° video for user research.