KF
K.T. Fachikov
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Tracking People for an mmWave-Based Interactive Game
Reducing Stationary Target Noise in Tracking and Movement Reconstruction
Interactive video games often use vision-based systems or wearables to track player movements. Vision-based systems are privacy-invasive, and wearables require frequent recalibration and recharging. Frequently-Modulated Continuous-Wave (FMCW) radars have been proposed as an alter
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