E. Siahaan
Please Note
8 records found
1
Experiencing virtual reality together
Social VR use case study
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspects of VR experiences become more relevant. In this paper, we present some initial results of understanding the type of applications and factors that users would find relevant for Social VR. We conducted a study involving 91 participants, and identified 4 key use cases for Social VR: video conferencing, education, gaming and watching movies. Further, we identified 2 important factors for such experiences: interacting within the experience, and enjoying the experience. Our results serve as an initial step before performing more detailed studies on the functional requirements for specific Social VR applications. We also discuss the necessary research to fill in current technological gaps in order to move Social VR experiences forward.
This study aims to initiate sustainable simple housing system based on low CO2 emissions at Griya Martubung I Housing Medan, Indonesia. Since it was built in 1995, between 2007 until 2016 approximately 89 percent of houses have been doing various home renewal such as restoration, renovation, or reconstruction. Qualitative research conducted in order to obtain insights into the behavior of complex relationship between various components of residential life support environment that relates to CO2 emissions. Each component is studied by conducting in-depth interviews, observation of the 128 residents. The study used Likert Scale to measure residents' perception about components. The study concludes with a synthesis describing principles for a sustainable simple housing standard that recognizes the whole characteristics of components. This study offers a means for initiating the practice of sustainable simple housing developments and efforts to manage growth and preserve the environment without violating social, economics, and ecology.
Understanding the Crowd
Ethical and Practical Matters in the Academic Use of Crowdsourcing
The driving force behind digital crowdsourcing are its workers: working, hidden behind the scenes, churning out data in experiments, participating in research studies, completing little tasks to accomplish HITs online. Understanding workers and crowdwork better is therefore key to develop a more effective and fair use of crowdsourcing for research. This chapter attempts to help develop an understanding of the various aspects of the crowd by drawing parallels between workers of different platforms (AMT, Microworkers and Crowdee) through quantitative and qualitative analysis of current and newly collected data. A picture of the crowd is drawn by uncovering their motivations, workplaces, skills and infrastructure, issues and perspectives about the design of microtasks, the employers and the microtask-based platforms. Legal and ethical perspectives on crowdwork are also discussed, and online resources are reviewed that researchers can use as a primer to employ crowdworkers in an ethical and fair way. The chapter provides information, a review of internationally recognised ethical principles and practical advice to those who would like to use crowdsourcing for experiments and to carry out research studies as an informed researcher and crowd employer.
Understanding the Crowd
Ethical and Practical Matters in the Academic Use of Crowdsourcing
The driving force behind digital crowdsourcing are its workers: working, hidden behind the scenes, churning out data in experiments, participating in research studies, completing little tasks to accomplish HITs online. Understanding workers and crowdwork better is therefore key to develop a more effective and fair use of crowdsourcing for research. This chapter attempts to help develop an understanding of the various aspects of the crowd by drawing parallels between workers of different platforms (AMT, Microworkers and Crowdee) through quantitative and qualitative analysis of current and newly collected data. A picture of the crowd is drawn by uncovering their motivations, workplaces, skills and infrastructure, issues and perspectives about the design of microtasks, the employers and the microtask-based platforms. Legal and ethical perspectives on crowdwork are also discussed, and online resources are reviewed that researchers can use as a primer to employ crowdworkers in an ethical and fair way. The chapter provides information, a review of internationally recognised ethical principles and practical advice to those who would like to use crowdsourcing for experiments and to carry out research studies as an informed researcher and crowd employer.
Does visual quality depend on semantics?
A study on the relationship between impairment annoyance and image semantics at early attentive stages