JK

J.J. Koenderink

24 records found

We studied whether human observers can estimate the illumination direction from 3D textures of random Brownian surfaces, containing undulations over a range of scales. The locally Lambertian surfaces were illuminated with a collimated beam from random directions. The surfaces had ...
We present a method for measurement and reconstruction of second order approximations of light fields in closed spaces. We visualized their structure using light tubes and rendered objects at several points along a tube.
The theory of illuminance flow estimation by structure tensors is generalized for oblique viewing of anisotropic texture. Previous theory is revised using general matrix formulations and predictions are compared with results on rendered images.
The appearance of objects is determined by their surface reflectance and roughness and by the light field. Conversely, human observers might derive properties of the light field from the appearance of objects. The inverse problem has no unique solution, so perceptual interactions ...
The structure of light fields of natural scenes is highly complex due to high frequencies in the radiance distribution function. However it is the low-order properties of light that determine the appearance of common matte materials. We describe the local light field in terms of ...
Light fields [Gershun 1939] of natural scenes are highly complex and vary within a scene from point to point. However, in many applications complex lighting can be successfully replaced by its low order approximation [Ramamoorthi and Hanrahan 2001]. The purpose of this research w ...
Current reflectance models for glossy surfaces assume that the reflectance from such objects can be represented by a linear combination of specular and diffuse reflectance functions. This assumption is based on the physics of reflectance of smooth dielectric materials such as pla ...
Three dimensional surface corrugations on globally smooth surfaces give rise to brightness modulations of global shading patterns. We study systematic variations of such 3D image texture as a function of illumination and viewing geometry. The 3D texture is especially noticeable n ...
We studied image texture due to the shading of corrugated (3D textured) surfaces, which are Lambertian on the micro scale. Our theory applies to physically canonical cases of isotropic Gaussian random surfaces, under collimated illumination. In this investigation we analyze effec ...
Three human observers estimated the illumination direction for samples of random Gaussian surfaces illuminated by a collimated beam from random directions. These stimuli appear as 'texture' due to shading and shadowing (the surface on the microscale was Lambertian of uniform albe ...
We measured radiance distributions for black lining cloth and copper gauze using the convenient technique of wrapping the materials around a circular cylinder, irradiating it with a parallel light source and collecting the scattered radiance by a digital camera. One family of par ...
In an image of a scene illuminated by a single source, such as a landscape in sun light, the light field is approximately the same at all locations in the scene. This is apparent from the common direction of cast shadows, the common polarity of illuminated and shaded parts of con ...
We present a theory of image texture resulting from the shading of corrugated (three-dimensional textured) surfaces, Lambertian on the micro scale, in the domain of geometrical optics. The derivation applies to isotropic Gaussian random surfaces, under collimated illumination, in ...
We investigate the ability of human observers to judge the direction of illumination from image texture. Photographs of 61 real surfaces were used, taken from the Columbia-Utrecht Reflectance and Texture (Curet) database (http://www.cs.columbia.edu/CAVE/curet). All samples were n ...
We identify a neglected source of information in the 3D texture in images of articulated surfaces. The texture is especially noticeable near the terminator of the body shadow. We provide a very simple model that allows us to describe the 3D texture contrast in detail. Experiments ...
We derive the bidirectional reflectance distribution function for a class of opaque surfaces that are rough on a macroscale and smooth on a microscale. We model this type of surface as a distribution of spherical mirrors. Since our study concerns geometrical optics, it is only th ...
Image texture due to 3D surface corrugations ("3D texture") differs fundamentally from image texture due to pigmentation variations of a smooth surface ("flat texture"). Flat texture yields no information concerning the way the surface is illuminated, whereas 3D texture is highly ...