G

Gijs

4 records found

Authored

Loneliness among older adults is a major societal problem. Research shows that feelings of loneliness are often linked to a lack of social relationships and social connectivity. Therefore, most loneliness interventions are focussing on strengthening and expanding the social life ...

High fidelity is regarded as a hallmark of educational games and simulations for health education. Mainly physical and functional fidelity are associated with authenticity, resulting in the pursuit of a true-to-life simulation and suggesting the imposition of a generally accep ...

Background: The usefulness and importance of serious games and simulations in learning and behavior change for health and health-related issues are widely recognized. Studies have addressed games and simulations as interventions, mostly in comparison with their analog counterpart ...

iLift

A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare

Objective Lower back problems are a common cause of sick leave of employees in Dutch care homes and hospitals. In the Netherlands over 40% of reported sick leave is due to back problems, mainly caused by carrying out heavy work. The goal of the iLift project was to develop a game ...