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M. Sypesteyn

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There is a growing interest in the discipline of design sketching and drawing. Whereas its origin lies in the sketching and presenting of tangible (industrially designed) products, the discipline has, since approximately 2010, extended in various ways, along various dimensions. Various authors have addressed and discussed the most prominent change within the discipline since: the addition of so-called ‘story telling visuals’: sketches of processes, overviews, systems and e.g. journeys (Corremans and Mulder-Nijkamp 2019, Hoftijzer, Sypesteyn et al. 2020), also named ‘visual thinking’. In fact, sketching as a means of communication has grown across discipline borders, and, consequently, the activity of sketching for communication enjoys a growing group of actors and audience these days. The authors, being sketching practitioners and teachers, have been developing sketching course content aligned to this, both for the extending discipline (Bachelor and Master courses) of sketching within Industrial Design and for new audiences. One particular course, a so-called ‘Master Class’, which is an intensive two-day taking course to an external audience, focused on ‘how to sketch visual stories’, was subject to an experiment. Firstly, the course was designed according to specific requirements (audience, goals, pedagogy) and to previous insights of course development and evaluation, of workshops offered, and according to previously described vision and methodology that concerns the alignment between sketches of tangible things and sketches of abstract concepts (Hoftijzer, Sypesteyn et al. 2020). Secondly, in order to assess the logic and quality of the short course’s structure and contents, participants were asked to fill out a questionnaire. Together, this experimental set-up, the questionnaire results, and the sketched output of the Master Class have led to new insights, to new knowledge that will help improve the pedagogic approach of many of the current courses taught and to the follow up Master Class in particular. ...
Conference paper (2023) - Amos Scully, Mark Sypesteyn
Industrial Design programs over the past two decades have modified their curriculum content to address the shifting technology, society economies and the expanding opportunities that design can address. Industrial Design has seen great value in the approach of Design Thinking which is reflected in education through course project methodologies where solutions may take a variety of forms beyond that of traditional products by working with a human centered approach. A key aspect to these methodologies is storytelling through the sketch depiction of human figures. Although Industrial Designers have developed techniques and methods to sketch products and often even environments, sketching the human figure bears further investigation. Sketch depictions of humans range from simple doodle figures as a means of brainstorming, to detailed renderings of end users for concept presenting. With figure sketch depiction offering many opportunities in today’s Design Thinking climate, this paper asks the question “At what level of realism in human figure sketching is optimal for design storytelling?” In the paper we examine the range of sketching humans from extremely simplified to highly realistic and detailed, and what range of abstract to realism provides designers in today’s climate the promotion of idea development and presenting. ...

Building on a mutual fundament

Conference paper (2020) - J.W. Hoftijzer, M. Sypesteyn, S.A.S. Kormelink

A Richly-Annotated Dataset of Product Design Sketches

Journal article (2019) - Yulia Gryaditskaya , Mark Sypesteyn, Jan Willem Hoftijzer, Sylvia Pont, Fredo Durand, Adrien Bousseau
Product designers extensively use sketches to create and communicate 3D shapes and thus form an ideal audience for sketch-based modeling, nonphotorealistic rendering and sketch filtering. However, sketching requires significant expertise and time, making design sketches a scarce resource for the research community. We introduce OpenSketch, a dataset of product design sketches aimed at offering a rich source of information for a variety of computer-aided design tasks. OpenSketch contains more than 400 sketches representing 12 man-made objects drawn by 7 to 15 product designers of varying expertise. We provided participants with front, side and top views of these objects, and instructed them to draw from two novel perspective viewpoints. This drawing task forces designers to construct the shape from their mental vision rather than directly copy what they see. They achieve this task by employing a variety of sketching techniques and methods not observed in prior datasets. Together with industrial design teachers, we distilled a taxonomy of line types and used it to label each stroke of the 214 sketches drawn from one of the two viewpoints. While some of these lines have long been known in computer graphics, others remain to be reproduced algorithmically or exploited for shape inference. In addition, we also asked participants to produce clean presentation drawings from each of their sketches, resulting in aligned pairs of drawings of different styles. Finally, we registered each sketch to its reference 3D model by annotating sparse correspondences. We provide an analysis of our annotated sketches, which reveals systematic drawing strategies over time and shapes, as well as a positive correlation between presence of construction lines and accuracy. Our sketches, in combination with provided annotations, form challenging benchmarks for existing algorithms as well as a great source of inspiration for future developments.We illustrate the versatility of our data by using it to test a 3D reconstruction deep network trained on synthetic drawings, as well as to train a filtering network to convert concept sketches into presentation drawings. We distribute our dataset under the Creative Commons CC0 license: Https://ns.inria.fr/d3/OpenSketch. ...

A study of 'quinny hubb' design case

Conference paper (2019) - Jan Willem Hoftijzer, Mark Sypesteyn, Jort Nijhuis, Rik De Reuver
A new analysis of design sketches for the design of the Quinny Hubb strawler, by Vanderveer Designers,
was executed to validate and/or complement the existing typology of design sketch factors and outcome
characteristics, as described by Hoftijzer et al (2018). ...

The case study of the Thule Yepp nexxt child bike seat

Conference paper (2018) - Jan Hoftijzer, Mark Sypesteyn, Jort Nijhuis, Rik De Reuver
Within the field of industrial design, sketches play a significant role for communication. Sketching represents a language for designers to explore options and support creativity, and to express visions and solutions to teams, clients and other stakeholders. Considering the many different goals and formats professional sketches (and visualisations in general) have in practice, this paper suggests to also explicitly distinguish and teach the various factors that should be taken into account for each specific type of sketch: uncover why sketches look the way the look. Several authors have in the past described classifications of design sketches and drawings, mostly assigned to specific design stages. However these scholars do not specifically describe the communication factors, nor do they provide clues or guidelines for implementation. The case study on which the research was based was executed in close collaboration between University and Dutch design agency Vanderveer Designers, it concerned the Thule Yepp Nexxt child bike seat project they ran, which was awarded with the ‘best of the best’ Red Dot Award and the IF Gold award. The case study has helped to conclude that sketches vary along an extensive range of dimensional axes. Further, the visual database of sketches helped to uncover the various characteristics sketches could have. Correlating (1) specific sketches with (2) the factors defining them and (3) the outcome characteristics together will help students and designers, agencies and clients to better understand and interpret each other. ...