JH
J.S. Henny
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Futures is a topic that is inherently fuzzy, as everything beyond this moment can potentially happen. The uncertainty that is related to futures makes it not only difficult to imagine and convey, but also challenging to study.
In this exploratory research study, the powers of VR as a foresight tool and a general research tool (for potential plausible and potential possible futures respectively), are discussed and evaluated. A degree of presence, immersion or flow, prompted by (perceived) interactivity, was concluded to be required in order for VR to be used as a tool for futures studies. In order to achieve this, a prototype of a tutorial has been (re)developed; refined and reiterated through iterations, in order to ease players into virtual reality more comfortably.
In the (re)developed tutorial, basic interaction controls are explained interactively and in detail. Furthermore, the context of play is set so the scenario story-line can be conveyed more effectively. ...
In this exploratory research study, the powers of VR as a foresight tool and a general research tool (for potential plausible and potential possible futures respectively), are discussed and evaluated. A degree of presence, immersion or flow, prompted by (perceived) interactivity, was concluded to be required in order for VR to be used as a tool for futures studies. In order to achieve this, a prototype of a tutorial has been (re)developed; refined and reiterated through iterations, in order to ease players into virtual reality more comfortably.
In the (re)developed tutorial, basic interaction controls are explained interactively and in detail. Furthermore, the context of play is set so the scenario story-line can be conveyed more effectively. ...
Futures is a topic that is inherently fuzzy, as everything beyond this moment can potentially happen. The uncertainty that is related to futures makes it not only difficult to imagine and convey, but also challenging to study.
In this exploratory research study, the powers of VR as a foresight tool and a general research tool (for potential plausible and potential possible futures respectively), are discussed and evaluated. A degree of presence, immersion or flow, prompted by (perceived) interactivity, was concluded to be required in order for VR to be used as a tool for futures studies. In order to achieve this, a prototype of a tutorial has been (re)developed; refined and reiterated through iterations, in order to ease players into virtual reality more comfortably.
In the (re)developed tutorial, basic interaction controls are explained interactively and in detail. Furthermore, the context of play is set so the scenario story-line can be conveyed more effectively.
In this exploratory research study, the powers of VR as a foresight tool and a general research tool (for potential plausible and potential possible futures respectively), are discussed and evaluated. A degree of presence, immersion or flow, prompted by (perceived) interactivity, was concluded to be required in order for VR to be used as a tool for futures studies. In order to achieve this, a prototype of a tutorial has been (re)developed; refined and reiterated through iterations, in order to ease players into virtual reality more comfortably.
In the (re)developed tutorial, basic interaction controls are explained interactively and in detail. Furthermore, the context of play is set so the scenario story-line can be conveyed more effectively.