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A.C.J. Vermeulen

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Raising Awareness Through Gaming and Digital Archiving

Conference paper (2024) - Brian Pope, Angelo C.J. Vermeulen, Jan Goossen
Currently more than 800 human-made objects are scattered across the lunar surface, going back to the Soviet Luna 2 probe which was the first object to ever make physical contact with another celestial body. With lunar exploration once again in full swing, more and more technology will be brought to the Moon. In addition to mechanical exploration, human exploration of the Moon is scheduled to resume in a few years, and this will inevitably lead to the development of infrastructure for long-term habitation, even if the socio-political motivations for which remain muddled and inconsistent. From a historical and cultural viewpoint, it is important to highlight the value of the myriad artifacts which are inevitably generated by such endeavors. Furthermore, it is important to document them in such a way as to become aware of, even if in retrospect only, the threshold moment at which exploration becomes exploitation and habitation-this is a critical sociological moment which has already occurred in the so-called discovery of 'New Worlds' such as North America, Australia, Antarctica, and now the Moon itself. These are not merely waste objects, but cultural heritage which is a testament to the never-ending curiosity and ingenuity of humankind. From this perspective, it is key to carefully consider how to manage this legacy. Lunar Strike: Bring Down the Sky is a computer game being developed around this premise and aims to raise awareness of this topic. In a setting 100 years from now, the player navigates different locations on the Moon during political upheaval, all the while digitally archiving artifacts related to the history of lunar exploration. The core objectives of the game are (1) introducing the notion of lunar infrastructure and technology as cultural heritage that is worthy of preservation, (2) introducing the player to photogrammetry and digital archiving as both a technique/practice and a moral obligation, and (3) teaching the player about the history and future of lunar exploration. By using a dynamic platform for storytelling and intrigue, we intend to engage a vast and highly diverse audience in the realm of space education. We will utilize the interactive nature of games to promote interest and knowledge in science and technology and to help audiences begin envisioning themselves as living, vital parts in those epic stories. Employing the latest in innovative game development techniques enables us to build a comprehensive arena for engaging storytelling and learning experiences. The core objectives of the game are supported by a strong emotional narrative. The narrative's classic 4- act dramatic structure lends a framework for a highly interactive yet cinematic experience. By immersing players in a virtual world in which endangered cultural artifacts and heritage sites are brought to life, the game bridges the gap between space history, technology, and speculative fiction. The resulting game experience offers players a unique opportunity to explore complex and controversial topics such as the ever-present ethical question of spending resources (money, time, imagination, innovation) on space rather than on Earth, the need for extraterrestrial environmental protection, human/machine augmentation, and what it means to be 'post-human'. ...
Conference paper (2024) - Angelo C.J. Vermeulen, Arpi Derm, Alvaro Papic, Farshad Goldoust, Igor Nikolic, Frances Brazier
Human interstellar exploration involves navigating through a realm of significant uncertainty. Assessing the exact impact and consequences of moving at high velocities through the interstellar medium is challenging. Interstellar space is home to considerable amounts of cosmic dust, comprising microscopic particles with a wide range of sizes and compositions. At high speeds, spacecraft face significant risks from accumulating collisions with these particles. However, the expansive nature of interstellar space currently makes it impossible to accurately measure and chart the spread of this dust along specific trajectories. Interstellar space is also filled with high-energy cosmic rays, emitted by distant stars and other cosmic bodies. Dominated by protons and atomic nuclei, these cosmic rays travel nearly at the speed of light. The enduring effects of exposure to such radiation on the spacecraft, its crew, and the life support systems that sustain them remain unknown. The question then arises how to design an interstellar spacecraft capable of withstanding such inherent uncertainties. The solution requires a system robust enough to remain functional across diverse conditions. To try to cover for all possibilities in a top-down approach quickly becomes unfeasible. A promising direction is a bio-inspired adaptative approach. The Evolving Asteroid Starships (E|A|S) project integrates the utilization and recycling of local resources, self-organization, and bioregenerative principles to create a resilient spacecraft design. This aligns with the top priorities from NASEM's 2023 decadal survey, emphasizing space research on circular materials and bioregenerative life support. Within the framework of the E|A|S project, two distinct computer models have been developed, aiming for their eventual integration into a unified multi-model system. The inspiration for these models came in part from ESA's MELiSSA program and a visionary 1982 NASA study on a self-replicating lunar factory. Once living artificial ecosystems and self-organizing architectures are deployed, one is confronted with potential chaotic behaviour characteristic of complex systems. Sets of critical conditions that can push an otherwise stable self-sustaining system into collapse and failure were identified. It's crucial to gain a deeper understanding of how these systems function over extended periods, both under ideal environmental conditions and within the unpredictable exacting context of the interstellar medium. To address these challenges, the key drivers of systemic resilience (or lack thereof) were identified through an exploration of the characteristics of the individual components of each system. Moreover, potential mitigation strategies were also explored. These include enlarging buffer capacities, integrating redundancy, and enhancing system adaptability. ...
Journal article (2023) - A.C.J. Vermeulen, Alvaro Papic, I. Nikolic, F.M. Brazier
Bioregenerative life support systems (BLSS) are vital for long-duration and remote space missions to increase mission sustainability. These systems break down human waste materials into nutrients and CO2 for plants and other edible organisms, which in turn provide food, fresh water, and oxygen for astronauts. The central idea is to create a materially closed loop, which can significantly reduce mission mass and volume by cutting down or even eliminating disposable waste. In most BLSS studies only a fraction of the resources, such as food, are provided by the system itself, with the rest taken on board at departure or provided through resupply missions. However, for autonomous long-duration space missions without any possibility of resupply, a BLSS that generates all resources with minimal or no material loss, is essential. The goal of this study is to develop a stoichiometric model of a conceptually fully closed BLSS that provides all the metabolic needs of the crew and organisms. The MELiSSA concept of the European Space Agency is used as reference system, consisting of five interconnected compartments, each inhabited by different types of organisms. A detailed review of publicly available MELiSSA literature from 1989 to 2022 revealed that no existing stoichiometric model met the study’s requirements. Therefore, a new stoichiometric model was developed to describe the cycling of the elements C, H, O, and N through all five MELiSSA compartments and one auxiliary compartment. A compact set of chemical equations with fixed coefficients was established for this purpose. A spreadsheet model simulates the flow of all relevant compounds for a crew of six. By balancing the dimensions of the different compartments, a high degree of closure is attained at steady state, with 12 out of 14 compounds exhibiting zero loss, and oxygen and CO2 displaying only minor losses between iterations. This is the first stoichiometric model of a MELiSSA-inspired BLSS that describes a continuous provision of 100% of the food and oxygen needs of the crew. The stoichiometry serves as the foundation of an agent-based model of the MELiSSA loop, as part of the Evolving Asteroid Starships (E|A|S) research project. ...
Journal article (2023) - Arise Wan, Diego Maranan, Pieter Steyaert, Nassim Versbraegen, Jeroen Verschuren, Nils Faber, Frederico D.A.S. Pereira, Karine Van Doninck, Angelo C.J. Vermeulen
The interaction between art and science has contributed significantly to humanity throughout the centuries, leading to discoveries that have shaped our current cultural and scientific landscape. It shows diverse human abilities to express and blend technical proficiency, delicacy, emotional power, and conceptual and analytical ideas. Today, we have potent technological aids for making discoveries, such as supercomputers, particle accelerators, and space telescopes, but imagination and creativity remain our most potent attributes in problem-solving. In some cases today, humans cannot perfectly observe things in the microcosm and macrocosm, which leads to the question of how to communicate observations made with advanced technologies more intricately and excitingly. We believe that hand illustrations are still as potent as they were in the times of Leonardo Da Vinci, Galileo Galilei, and Charles Darwin. This study focuses on human perception to reimagine the life and evolution of rotifers on Earth and on board the International Space Station (ISS) using a series of hand drawings. The molecular and genetic scale of a series of space biology experiments with rotifers inspires the drawings. The drawings are preparatory studies for sculptures in the Ēngines of Ēternity project of SEADS. Ēngines of Ēternity uses the biological phenomena of cloning and DNA repair as metaphorical departure points for a series of evolving art installations about humanity's fascination with cultural immortality. The project is a collaboration between the SEADS collective and the scientific laboratory of Karine Van Doninck (ULB/UNamur). In a series of space biology experiments with rotifers, thumb-printed glyphs were added by SEADS as abstract codes, which were first sent to the ISS in 2019. Upon return, these visual codes were evolved using the genetic response of the rotifer's exposure to the space environment. This method subsequently became the starting point for a larger three-dimensional parametric artwork. To confront the project's visual and aesthetic challenges, hand illustrations were fundamental in opening up the possibility of thinking outside the limitations of digital aids such as design software. The hand illustrations encompass an abstract and highly subjective artistic reimagination building on understanding complex biological activities and dynamics within the rotifer's DNA. This work aims to explore a new visual spectrum in a comprehensive and exciting approach to artistic engagements with experimental space science. ...

The integration of art into transdisciplinary research practices

Journal article (2023) - Ulrike Kuchner, Mona Nasser, Pieter Steyaert, Diego S. Maranan, Zeynep Birsel, Agatha Haines, Ann Peeters, Angelo C.J. Vermeulen
In this paper, we argue for the integration of collaborative art practice in transdisciplinary (TD) research to generate ideas and engage researchers and non-academic stakeholders. We draw on the virtual and in-person (hybrid) participation of members of the TD collective Space Ecologies Art and Design (SEADS) during Biomodd, an art installation that addresses global challenges in ecology, humanity, technology, and technological waste. Using survey responses, diaries, and meeting minutes, we reflect on the process, methods and ideation during Biomodd and map them to the concept of the “idea journey” discussed by Jill E. Perry-Smith and Pier Vittorio Mannucci. We find that while in-person ideation was driven by utility, materiality, and emergence, the hybrid mode provided favorable conditions for a feedback loop of expansive, individual experimentation and online sharing. ...
Journal article (2022) - A.C.J. Vermeulen
There is much we can learn from space exploration to help secure a more sustainable food system on Earth, argues Angelo Vermeulen. ...
Conference paper (2022) - A.C.J. Vermeulen, Diego Maranan, Boris Hespeels, Karine Van Doninck, Pieter Steyaert, Nassim Versbraegen, Ann Peeters, Jeroen Verschuren, Arise Wan, Frederico D.A.S. Pereira, Nils Faber, Fattana Mirzada
Ēngines of Ēternity is a transdisciplinary project that takes the biological phenomena of cloning and DNA repair as metaphorical departure points for an art installation about humanity’s enthrallment with cultural immortality. Cultural immortality has long fascinated humankind, with such diverse examples as Ancient Egypt, the Roman Empire, Hindu kingdoms, and Mayan civilization, all assuming perpetuity through monumental works in art and architecture. This aspiration of cultural immortality is also deeply embedded in the imaginary of space exploration. Space settlements are often presented as the culmination of technological and cultural evolution. However, the quest for cultural immortality is often imbued with conflict because of convictions of superiority and impulses of colonialism, and this will be no different in outer space. Ēngines of Ēternity explores these human tendencies through the lens of the smallest animals on Earth, rotifers. On the surface, rotifers seem an unchanging biological culture, perfected through evolution, cloning itself endlessly, and surviving extreme conditions such as complete drying or freezing. However, during drying and rehydration, genetic material gets broken and repaired again, and in the process, diversity is generated. Moreover, DNA from totally different organisms such as fungi, bacteria and plants were discovered inside the rotifer’s genome. This horizontal gene transfer is another mechanism through which rotifers seek out diversity. In Ēngines of Ēternity it’s precisely this contrast between stasis and flux that is used as a metaphorical device to reflect critically on the aspirations of humankind in space. What concept of culture and identity will we develop in space? Who will have a say in this? And if we end up with a rich diversity of cultures and identities, how will we maintain cohesion? Ēngines of Ēternity is a joint effort between SEADS and the laboratory of Karine Van Doninck (UNamur/ULB). In a series of space biology experiments, rotifers were sent to the ISS in 2019 and 2020. SEADS sent a series of thumb-printed glyphs along with the rotifers. This code formed the algorithmic seed for an evolving artwork. After each space mission genetic data of the rotifers was used to parametrically evolve the art. As such, Ēngines of Ēternity engenders new forms of co-creation between humans, biological organisms, algorithms, and outer space. In this paper, the core concepts of the Ēngines of Ēternity project are presented, together with reflections on transdisciplinary research and the need for a more holistic perspective on our future in outer space. ...
Conference paper (2022) - Layla A. van Ellen, Anne-Sofie Belling, Richard James MacCowan, Aled Deakin Roberts, A.C.J. Vermeulen, Meng Zhang, Monika Brandić Lipińska, Paula Nerlich, Harry Azzopardi, Christina Ciardullo, Martyn Dade-Robertson, Amy Holt, Niina Hyry, Paul James
Bio-Futures for Transplanetary Habitats (BFfTH) is a Special Interest Group within the Hub for Biotechnology in the Built Environment that aims to explore and enable interdisciplinary research on transplanetary habitats and habitats within extreme environments through an emphasis on the bio-social and biotechnological relations. BFfTH organized the online and onsite networking symposium Bio-Futures for Transplanetary Habitats to examine how emerging biotechnologies, living materials, and more-than-human life can be implemented in habitat design and mission planning. The two day symposium aimed to serve as a catalyst in establishing an international network of collaborators across industry, academia and the private sector. It also aimed to support the development of novel methodologies to move beyond discipline-specific approaches in order to address and interrogate emerging questions surrounding potential transplanetary habitats and habitats in extreme environments. The symposium was divided into five sessions which hosted a minimum of three speakers each, these sessions were: Mycelium for Mars, Plants and Agriculture, Sustainable Habitats and Travels, Artistic Approach to Extremes Habitats, and Novel Biotechnologies for Space Habitats. This paper presents key outcomes from the symposium sessions, moderated panel, and informal discussions. The trends in ongoing research are identified and summarized following the use of biotechnology and bio-design to ensure and support safety, sustainability, habitability, reliability, crew efficiency, productivity and comfort in extreme environments both here on Earth and off-world. Moving beyond pure design and engineering innovation, the outcomes of this symposium also further interrogates sociotechnical imaginaries. Biodesign-based and biotechnologically-enabled transplanetary futures are investigated to understand how we want these futures to behave, feel and be experienced. The symposium hosted a wide range of topics including: innovative material-driven processes for the design of transplanetary habitats; socio-political concerns or ethical implications to be taken into account; technology transfer and transitioning towards a sustainable built environment on Earth; multi-species narratives and relations to sustain human and other-than-human life in transplanetary habitats; sociotechnical considerations in propagating and sustaining Earthbound life beyond Earth environments; and sustainable living on Earth through a holistic systems thinking approach. BFfTH further reflects on what potential bio-social and biotechnological research is needed to sustain life in an extraterrestrial environment in the future and how it can help with transitioning towards a more sustainable built environment here on Earth in the present. ...
Conference paper (2021) - Mona Nasser, Ana Margarida Esteves, A.C.J. Vermeulen, Diego Maranan, Ann Peeters, Pieter Steyaert
A range of analogue space missions has been successful in exploring the psychological impact of confinement, analysing team dynamics during long-term isolation, performing biomedical research, developing food strategies, testing space suit simulators, and investigating human-robot interactions. In this presentation, we compare three different environments that use sustainability and/or artistic practices that provide possibilities to expand and diversify the concept of analogue missions. This presentation uses a literature review and observations to identify possibilities for reciprocal learning and collaboration between currently run analogue space missions and the following three projects, in which the author team has been involved in as a participant or as a researcher: a) ecovillages, b) virtual futuristic space mission workshops called CTIM, c) a community developed art installation called Seeker. The relevance of this comparative exercise comes from the fact that all these scenarios inquire into how to create conditions for the sustenance of human and non-human life in adverse environments: disrupted terrestrial ecosystems and the life-threatening conditions of outer space. The scenarios explored by ecovillages, Seeker, and CTIM can provide complimentary perspectives and inform discussions on how to prepare for different aspects of short term or long-term future space missions. ...

The Mission to Mars initiative in the Netherlands

The horticulture sector in the Netherlands is a global leader due to technological advancements, knowledge of greenhouse cultivation with high productivities and low resource usage, and entrepreneurship. The Netherlands is the second largest exporter of vegetables in the world, and more than half of its land area is used for agriculture with some greenhouse complexes covering 175 acres. However, to retain this leading position, the sector has acknowledged that it needs to keep innovating. To further reduce waste and environmental impact, an innovative production strategy is being developed to support a circular economy: the circular greenhouse. LDE Greenport Hub is an entity of the strategic alliance of the universities of Leiden, Delft and Erasmus and is focused on horticulture scientific research and education in collaboration with major horticulture industry partners (such as sector association Glastuinbouw Nederland). It has initiated ‘Mission to Mars’, a program to boost innovation and development of the circular greenhouse by adopting concepts and technologies from space. Space is inherently focused on circularity because of scarce resources. A good example is the MELiSSA concept of the European Space Agency in which human waste is broken down into nutrients for crops and algae by a series of bioreactors. The crops and algae consequently provide food and oxygen for the crew again. The Mission to Mars program started with a lecture series in the beginning of 2018 at the World Horti Center, a horticulture business and innovation center in Naaldwijk. In seven lectures different aspects of sustainability and circularity were explored together with researchers, students, growers and horticulturists. The lectures covered (1) energy, (2) water, (3) lighting and climate, (4) soil, substrate and plant health, (5) material and energy streams, (6) digitization and automation, and (7) urban and vertical farming. It quickly became clear that not only terrestrial horticulture could benefit from space technologies, but that human space exploration could equally benefit from the technical and tacit knowledge of growers and horticulturists for food production in space. A list of potential research topics was identified. These topics are to be explored in a follow-up ESA Innovation Exchange, together with space technology partner ICE Cubes. The goal is to go beyond the circular greenhouse and demonstrate how space itself can be an environment for plant biology innovation, and hence increase future food security on Earth. ...
Book chapter (2020) - Nils Faber, Angelo Vermeulen
E|A|S (Evolving Asteroid Starships) is a trans-disciplinary research project in which bio-inspired concepts for (manned) interstellar exploration are being developed. A long-duration journey through interstellar space is characterized by a high level of uncertainty. Environmental disturbances such as cosmic radiation surges and
particle impact events cannot be predicted in detail for the entire flight path. A spacecraft with a built-in capacity to grow and evolve during its journey offers a solution to cope with such unforeseen challenges. ...
To enable sustainable long-duration human space flight, regenerative life support systems (RLSS) will be indispensable. Waste materials will need to be processed and transformed back into nutrients for life-supporting ecosystems. MELiSSA (Micro-Ecological Life Support System Alternative) is a well-documented and studied example of such an RLSS, developed by the European Space Agency. The system consists of five interconnected compartments: a crew compartment, an edible plant/algae compartment, and three types of bioreactors. The microorganisms in the bioreactors gradually break down the waste materials of the astronauts and provide the edible plants and algae with their necessary resources. This paper proposes a model of an agent-based system (ABM) of MELiSSA in which the five compartments and their interactions are modeled and implemented using virtual agents that represent humans, plant plots, and bioreactors. The model also includes the corresponding mass flows of chemicals. For each type of agent, its properties, behavior, life cycle, and rules of interaction are described. An 'administrator agent' implements 'top-down' rules for overall control where needed. The behavior of each biological agent is modeled according to the expected behavior and main chemical reactions within each MELiSSA compartment, as documented in publicly available sources. Rules implemented to describe the complete life cycle of the agents - e.g., growth curves and susceptibility to nourishment deficits - are also included. This 'bottom-up' approach, characteristic for ABM, allows for the emergence of patterns that provide insight into the behavior of the overall system. In addition, the mass flows are made visible as the different chemical compounds are exchanged between compartments. This agent-based system of MELiSSA is, in fact, a simulation platform with which the behavior of the cycle as a whole, down to its individual agents, enables exploration of the robustness of the system and the impact of stressors on survivability. A series of simulation experiments has been set up for this purpose. Two types of stressors are used in these experiments. First, stochastic outputs from at least one of the compartments, beginning with the crew compartment. Second, environmental stressors, more specifically cosmic radiation causing loss of metabolic functionality and particle impact causing catastrophic failure of parts of the life support system. This research is part of the E|A|S (Evolving Asteroid Starships) project by the DSTART team at Delft University of Technology. The project entails conceptual research on interstellar travel, including onboard regenerative ecosystems. ...
Book chapter (2019) - Petra Gruber, Angelo Vermeulen, Ceren Yönetim, Barbara Imhof
This chapter describes how architects and artists develop their work through looking at nature and finding role models for proto-architectural applications. Artistic research methodologies are being used to transfer growth strategies in nature into concepts for a new living architecture. The chapter also describes the example of the artistic research project GrAB - Growing As Building, which was conducted between 2013 and 2016 at the University of Applied Arts in Vienna with an interdisciplinary and international team of architects, artists, engineers and scientists. The project was funded through the Austrian Science Fund, a funding institution for fundamental scientific research in Austria. The programme of developing and enhancing the arts is part of the FWF services and represents a unique opportunity to develop research in an artistic context. GrAB emerged from another artistic research project funded by the FWF: Biornametics – Architecture Defined by Natural Patterns explored a new methodology to interconnect scientific evidence with creative design in the field of architecture. GrAB took this exploration further and specifically looked at growing structures with focus themes on explorative growth, material systems, technological transfers and closed-loop systems. The investigations were multifaceted and broad at the beginning and were narrowed down to biological role model research which could be conducted in a biolab established at an art school (Figure 9.1). The slime mould was investigated as part of the theme of explorative structures. Looking at the slime mould through an artistic lens, informed by renowned biologists yielded new insights into the interpretation of its behaviour and proto-applications for architecture and the arts. ...

The Mission to Mars initiative in the Netherlands

The horticulture sector in the Netherlands is a global leader due to technological advancements, knowledge of greenhouse cultivation with high productivities and low resource usage, and entrepreneurship. The Netherlands is the second largest exporter of vegetables in the world, and more than half of its land area is used for agriculture with some greenhouse complexes covering 175 acres. However, to retain this leading position, the sector has acknowledged that it needs to keep innovating. To further reduce waste and environmental impact, an innovative production strategy is being developed to support a circular economy: the circular greenhouse. LDE Greenport Hub is an entity of the strategic alliance of the Universities of Leiden, Delft and Erasmus and is focused on horticulture scientific research and education in collaboration with major horticulture industry partners (such as sector association LTO Glaskracht). It has initiated 'Mission to Mars', a program to boost innovation and development of the circular greenhouse by adopting concepts and technologies from space. Space is inherently focused on circularity because of scarce resources. A good example is the MELiSSA concept of the European Space Agency in which human waste is broken down into nutrients for crops and algae by a series of bioreactors. The crops and algae consequently provide food and oxygen for the crew again. The Mission to Mars program started with a lecture series in the beginning of 2018 at the World Horti Center, a horticulture business and innovation center in Naaldwijk. In seven lectures different aspects of sustainability and circularity were explored together with researchers, students, growers and horticulturists. The lectures covered (1) energy, (2) water, (3) lighting and climate, (4) soil, substrate and plant health, (5) material and energy streams, (6) digitization and automation, and (7) urban and vertical farming. It quickly became clear that not only terrestrial horticulture could benefit from space technologies, but that human space exploration could equally benefit from the technical and tacit knowledge of growers and horticulturists for food production in space. A list of potential research topics was identified. These topics are to be explored in a follow-up ESA Innovation Exchange, together with space technology partner ICE Cubes. The goal is to go beyond the circular greenhouse and demonstrate how space itself can be an environment for plant biology innovation, and hence increase future food security on Earth. ...
Exhibition (2019) - Angelo Vermeulen
DSTART (TU Delft Starship Team) is a multidisciplinary team of engineers, scientists, architects and artists developing next-generation concepts for interstellar exploration. DSTART aims to critically explore ideologies underpinning space exploration paradigms, and tries to propose alternative concepts. The installation in Vita Kuben was created by Nils Faber, Anton Dobrevski, Amélie Kim, Joris Putteneers, Sharon van Rijthoven, Angelo Vermeulen, Arise Wan and Jasper Wennekendonk. The hostile and unpredictable environment of deep space requires a new conceptual approach for interstellar flight, one that differs radically from any current design in aerospace. Using biology as inspiration, E|A|S suggests creating starships that physically grow and evolve during their journey. Resources extracted through asteroid mining are used to 3D print new components of the ship in an almost endless process of adaptation. The DSTART team is currently developing concept studies and computer simulations to test these ideas. The art installation is a combination of a large-scale animated video, a composition of monitors with moving and still images, and a living plant sculpture. The animations and still images are visual studies of the E|A|S project.
Media of output: mixed media art installation.
Size: 5 x 2,5 x 2 m. ...
Journal article (2019) - Angelo C.J. Vermeulen, Farshad Goldoust, Mikhail Sirenko, Daniela Hallak, Brennan Lutkewitte, Lenka Husárová, Kelvin F. Long, Frances Brazier
Space-based manufacturing is considered a crucial next step for the further development of human settlement in space. There are vast quantities of building resources distributed throughout space, with asteroids among the most apparent candidates for large-scale mining and resource provision. In this presentation, we present a hybrid simulation model in which building materials extracted from asteroids are used in a differential 3D manufacturing process to create expanding modular space architecture. This work is part of the larger research programme E|A|S (Evolving Asteroid Starships) in which concepts for self-developing and evolvable interstellar spacecraft are being created by the DSTART team at Delft University of Technology. A high-level 'factory model' has been created that simulates the different steps of an entire production chain. The functions of the core disjunct components of the model range from mining, processing, storage, and 3D printing to biological life support and habitation. The model's backbone consists of a heuristic based on a decision tree that handles multiple incoming production requests. Architectural production is needed to cope with (1) population growth of the inhabitants, and (2) the need for replacement of modules due to space weathering caused by particle impact and structural fatigue caused by high-energy cosmic radiation. The simulation model combines DEVS (discrete event system specification) and DESS (differential equation system specification) approaches and includes an abstract animated visualization. The model allows the user to keep track of material flows, bottlenecks and production efficiencies. In a series of simulation experiments three parameters are varied: (1) system properties (including aspects such as processing speed and storage capacity), (2) resource availability (by varying the chemical composition of the asteroids), and (3) production demand (which depends on population dynamics and the need for module replacement). These experiments are designed to increase understanding of the performance of the envisioned system under different conditions. In this paper, the results of these different simulation experiments are described and compared. The relevance for the larger project goals of E|A|S are discussed, and conclusions are drawn for future research on evolvable space architecture concepts. ...

Space colonization, techno-agriculture and the future of extraterrestrial biopolitics

Journal article (2019) - Angelo C.J. Vermeulen, Ramona van Gansbeke, Nick Pannecoucque, Rufin Degrande, Bart Leenknecht, Christophe de Jaeger, Frances Brazier
In order to sustain human life for extended periods of time in deep space one cannot solely rely on support from Earth. It'll be essential to become self-sustaining through a combination of in situ resource utilization, waste recycling, and space farming. The latter can provide astronauts and colonists with locally grown food and biogenic oxygen, and will be an indispensable component of any future outpost in deep space. The type of agriculture that will develop itself in outer space will be extremely technologically mediated because of limited resources and the hostile conditions in which crops have to be cultivated. From a biopolitics perspective, this will cause a significant shift in power relations. Because of the extreme dependence on technology, the lack of open reservoirs (e.g., no atmosphere), and an atomized commodification of life-supporting resources (every molecule is valuable), space colonists will live in a world in which they are potentially vulnerable to inequalities, power concentrations, and even coercion. Historically, colonization and agriculture have always worked with each other. But in the unparalleled conditions of space, this dialectic relationship is bound to take on new contours, with its own unique set of ideologies and ethical ramifications. The 'Space Farming Project' is an art project that specifically addresses these issues. It was initiated by the international SEAD collective, developed in collaboration with Gluon and Howest, and supported by the Flemish Government. Together with a diverse community of volunteering technologists, agricultural researchers, teachers, and students, different space biology prototypes have been developed: a centrifuge for plant cultivation in space, a microgravity simulator, and experiments with spirulina algae and edible callus tissue. These are the central components of a larger art installation that also features visual and discursive references to the history and future of colonization, and its entwinement with agriculture. In this paper, the conceptual background of the 'Space Farming Project' is described, together with its development process and the resulting prototypes. The future of the project, with potential experiments on board the ISS, is also discussed. ...
Exhibition (2019) - Angelo Vermeulen
The hostile and unpredictable environment of deep space requires a new approach for interstellar flight, one that differs radically from current aerospace concepts. Using biology as inspiration, E|A|S suggests creating autonomous starships that physically grow and evolve during their journey. Resources extracted through asteroid mining are used to 3D print new components of the ship in an almost endless process of adaptation. The DSTART team is currently developing concept studies and computer simulations to explore these ideas. The art installation is a combination of a large-scale animated video, an abstract diagram with computer code, and living plants. The animation is a visual study of the E|A|S project and explores concepts such as bio-inspired 3D manufacturing, responsive modular architecture, and closed-loop ecological systems. The computer code is part of a more extensive computer simulation of the starship and its inner ecosystem. The plants operate as a physical and conceptual counterpoint to the virtual worldbuilding. This installation was created by DSTART members Alvaro Papic, Joris Putteneers, Mikhail Sirenko, Victor Steemans, and Angelo Vermeulen. DSTART (TU Delft Starship Team) is a transdisciplinary team of engineers, scientists, architects and artists developing next-generation concepts for interstellar exploration. DSTART aims to critically examine ideologies underpinning current space exploration paradigms, and tries to propose alternative ideas.
Media of output: mixed media art installation.
Size: 5 x 5 x 2m. ...

A bio-inspired approach for interstellar space systems

The hostile and unpredictable environment of deep space requires a new conceptual approach for interstellar flight, one that differs radically from any current design in aerospace. A design solution is proposed in which the starship is attached to a C-type asteroid and whose architecture evolves over time. The starship gradually mines resources of the asteroid, while at the same time using it as a shielding structure against frontal impacts. The extracted raw materials are used for cultivation of the onboard ecosystem and expansion of the starship's architecture, the latter of which is primarily conducted by mobile 3D printers. Within the bounds of its sensing horizon, the spacecraft can detect prospective high-energy particle collisions and radiation events along its upcoming flight path. Subsequently, the starship will adapt itself by changing its interior and exterior morphology. This constant evolution aims to minimize the spacecraft damage and loss of functionality, and handles the inherent unpredictability of the mission. The Delft University of Technology Starship Team (DSTART) simulates this concept using an array of different techniques. The ecosystem dynamics are approached using agent-based modeling, while the evolving architecture of the starship is approached with genetic algorithms. The starship simulation relies on four distinct timelines. A first timeline provides real-time updates on the state of the starship's regenerative ecosystem, with a focus on population sizes, mass fluxes, and radiation impact. ESA's MELiSSA project was used as a conceptual blueprint for the ecosystem. A second timeline deals with the growth of the starship architecture, taking into account material supplies, mining rates, 3D printing speeds and wear of existing structures. The third timeline forecasts the impact of future particle collisions and interstellar radiation as assessed within the sensing horizon. The fourth and final timeline is concerned with the evolution of the starship architecture as a response to this forecast. This is done by comparing the structural integrity and ecosystem health of different variations of the starship's morphology. The first results of this work will be presented, as well as an overview of the implications for space system design. ...