T.M. Moerland
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11 records found
1
Model-based Reinforcement Learning
A Survey
Sequential decision making, commonly formalized as Markov Decision Process (MDP) optimization, is an important challenge in artificial intelligence. Two key approaches to this problem are reinforcement learning (RL) and planning. This survey is an integration of both fields, better known as model-based reinforcement learning. Model-based RL has two main steps. First, we systematically cover approaches to dynamics model learning, including challenges like dealing with stochasticity, uncertainty, partial observability, and temporal abstraction. Second, we present a systematic categorization of planning-learning integration, including aspects like: where to start planning, what budgets to allocate to planning and real data collection, how to plan, and how to integrate planning in the learning and acting loop. After these two sections, we also discuss implicit model-based RL as an end-to-end alternative for model learning and planning, and we cover the potential benefits of model-based RL. Along the way, the survey also draws connections to several related RL fields, like hierarchical RL and transfer learning. Altogether, the survey presents a broad conceptual overview of the combination of planning and learning for MDP optimization.
A Framework for Reinforcement Learning and Planning
Extended Abstract
Think Too Fast Nor Too Slow
The Computational Trade-off Between Planning And Reinforcement Learning
RRT-CoLearn
Towards kinodynamic planning without numerical trajectory optimization
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Knowing what you don’t know
Novelty detection for action recognition in personal robots
Social agents and robots will require both learning and emotional capabilities to successfully enter society. This paper connects both challenges, by studying models of emotion generation in sequential decision-making agents. Previous work in this field has focussed on model-free reinforcement learning (RL). However, important emotions like hope and fear need anticipation, which requires a model and forward simulation. Taking inspiration from the psychological Belief-Desire Theory of Emotions (BDTE), our work specifies models of hope and fear based on best and worst forward traces. To efficiently estimate these traces, we integrate a well-known Monte Carlo Tree Search procedure (UCT) into a model based RL architecture. Test results in three known RL domains illustrate emotion dynamics, dependencies on policy and environmental stochasticity, and plausibility in individual Pacman game settings. Our models enable agents to naturally elicit hope and fear during learning, and moreover, explain what anticipated event caused this.