Iterative Depth Warping

Journal Article (2018)
Author(s)

S. Lee (Sungkyunkwan University)

Younguk Kim (Sungkyunkwan University)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2018 S. Lee, Younguk Kim, E. Eisemann
DOI related publication
https://doi.org/10.1145/3190859
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 S. Lee, Younguk Kim, E. Eisemann
Research Group
Computer Graphics and Visualisation
Issue number
5
Volume number
37
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

This article presents an iterative backward-warping technique and its applications. It predictively synthesizes depth buffers for novel views. Our solution is based on a fixed-point iteration that converges quickly in practice. Unlike the previous techniques, our solution is a pure backward warping without using bidirectional sources. To efficiently seed the iterative process, we also propose a tight bounding method for motion vectors. Non-convergent depth holes are inpainted via deep depth buffers. Our solution works well with arbitrarily distributed motion vectors under moderate motions. Many scenarios can benefit from our depth warping. As an application, we propose a highly scalable image-based occlusion-culling technique, achieving a significant speed-up compared to the state of the art. We also demonstrate the benefit of our solution in multi-view soft-shadow generation.

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