Texture Browser

Feature-based Texture Exploration

Journal Article (2021)
Author(s)

X. Luo (TU Delft - Computer Graphics and Visualisation)

L. Scandolo (TU Delft - Computer Graphics and Visualisation)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.14292
More Info
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Publication Year
2021
Language
English
Research Group
Computer Graphics and Visualisation
Issue number
3
Volume number
40
Pages (from-to)
99-109

Abstract

Texture is a key characteristic in the definition of the physical appearance of an object and a crucial element in the creation process of 3D artists. However, retrieving a texture that matches an intended look from an image collection is difficult. Contrary to most photo collections, for which object recognition has proven quite useful, syntactic descriptions of texture characteristics is not straightforward, and even creating appropriate metadata is a very difficult task. In this paper, we propose a system to help explore large unlabeled collections of texture images. The key insight is that spatially grouping textures sharing similar features can simplify navigation. Our system uses a pre-trained convolutional neural network to extract high-level semantic image features, which are then mapped to a 2-dimensional location using an adaptation of t-SNE, a dimensionality-reduction technique. We describe an interface to visualize and explore the resulting distribution and provide a series of enhanced navigation tools, our prioritized t-SNE, scalable clustering, and multi-resolution embedding, to further facilitate exploration and retrieval tasks. Finally, we also present the results of a user evaluation that demonstrates the effectiveness of our solution.

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