Gamification of backcasting for sustainability

The development of the gameful backcasting framework (GAMEBACK)

Journal Article (2021)
Author(s)

Georgina Guillen Mandujano (Tampere University)

Jaco Quist (TU Delft - Technology, Policy and Management)

Juho Hamari (Tampere University)

Research Group
Energy and Industry
DOI related publication
https://doi.org/10.1016/j.jclepro.2021.126609 Final published version
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Publication Year
2021
Language
English
Research Group
Energy and Industry
Volume number
302
Article number
126609
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Abstract

Considering how wicked problems, such as overconsumption, climate change, or the management of the COVID-19 pandemic rely on multiple stakeholder groups’ deliberation, this study investigates gamification's potential in participatory backcasting processes to support the emergence and growth of social innovations towards sustainability. Gameful methodologies have progressively been introduced into strategic planning processes, futures research, and transition studies, offering a powerful input to participatory backcasting processes. As gamification is a novel and impactful way to motivate and engage participants to take action during and after the participatory process, this study develops a framework for practitioners to gamify backcasting processes. Developed through state-of-the-art review of extant corpus as well as two cases of gamified participatory backcasting, the framework elucidates how participatory backcasting processes that include gamification elements designed to address engagement do have an impact on the participants, particularly in terms of the process being a positive, co-creative experience, and offer a good foundation for posterior actions.