J.N. Quist
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49 records found
1
Addressing the textile industry's increasing environmental impact requires a greater emphasis on textile reuse, which in turn necessitates behavioural change. However, it is currently unknown which changes in consumer values determine textile reuse consumption the most, while rebound effects that counter these effects may occur. Reuse lowers the impact of textile consumption, but may also cause higher levels of consumption, reducing its environmental gain. This study provides an in-depth analysis of textile reuse rebound effects using Agent-Based Modelling, while acknowledging consumer value heterogeneity. Results show that, even if rebound effects occur, textile reuse still leads to a decrease in the consumption of new textile items, reducing virgin material use and its environmental impact. Reuse also leads to an increase in the lifespan of textile items and the number of times a textile item is worn.
Despite the need for methodologies that support early-phase decision-making in the transition to a circular economy, current sustainability assessments often lack a prospective method that dynamically accounts for consumer decision-making based on empirical evidence. This study addresses this need by evaluating the circularity and environmental impacts of circular business models over a 30-year period, using an empirically grounded agent-based model coupled with life cycle assessment and material flow analysis. We developed a methodology to parameterize agents’ decision-making using data from demographically representative surveys and to prospectively assess the sustainability impacts of circular strategies. The case study examines the reuse, refurbishment, and subscription models of refrigerators and laptops in Japan. Results from Morris Elementary effects method and scenario analyses revealed that manufacturer-led refurbishment could reduce emissions of the whole society by 10%–12% and extend product lifetimes by 30%–33%. In contrast, the subscription model shows minimal benefits, with improvements of only 0%–3%, primarily due to consumer preferences for new products. Our consequential approach extends beyond technical strategies to evaluate the effectiveness of strategies targeting consumer behavior, including pricing, advertisements, and improvements in repair and collection services. The findings highlight the need for combining synergistic circular and diffusion strategies and suggest the need for a reorientation of policy efforts from end-of-life material recovery to refurbishment, reuse, and repair, supported by intensive campaigns and substantial price reductions in circular offerings. The methodology presented here facilitates prospective, dynamic, and consequential assessments of circular economy strategies to enhance consumer acceptance and ensure sustainability gains.
Mapping the hydrogen transition in the Netherlands
A sociotechnical multi-system event sequence analysis
Hydrogen is considered a promising energy carrier that can potentially contribute to low-carbon energy systems and achieving climate goals. Its introduction, however, is complex, involving multiple emerging niches and developments across various sociotechnical systems. Despite its significance, the multi-system nature of hydrogen has received limited attention in sustainability transition scholarship. This paper addresses this knowledge gap by examining the emerging hydrogen transition in the Netherlands from a multi-system sociotechnical perspective. To achieve this, we adopted a framework that considers multiple niches and sociotechnical systems in parallel, using Event Sequence Analysis (ESA). The analysis provides a systematic reconstruction of (niche-)processes as networks of events for analysing hydrogen niche formation from 2001 to 2020 across four sociotechnical systems: industry, electricity, transport, and the built environment. The results reveal that, despite positive discourse and ambitious plans, investments and implementation remained limited. We provide possible explanations for this progress through a multi-system lens.
A Strategic Plan for Renewable Energy Transition in a Coal Dependent Region using Participatory Backcasting
The Case of South Kalimantan Province in Indonesia
In this study participatory backcasting was refined to combine the use of existing visions in combination with stakeholder engagement and road-mapping and applied to the regional energy transition in Indonesia’s South Kalimantan Province, where the gross regional domestic product strongly depends on coal mining. Based on document analysis, interviews, consultations, and a focus group discussion, we determined necessary changes, driving factors and challenges, and co-created a roadmap towards the preferred Net Zero Emission vision. The roadmap proposes: (1) to increase the capacity of renewable energy, particularly wind and solar, along with battery energy storage systems; (2) to transform economic activities currently based on coal towards bioenergy hubs and to build a regional economy based on renewable energy; (3) to enhance the quality of data on renewable energy potential, power grid flexibility, and variable renewable plants, and (4) to shift culture and behaviour towards energy saving, energy communities, electrification of lifestyles, and the use of renewable energy in industry. Our study contributes to the literature on participatory backcasting by a case on the clean energy transition in fossil fuelrich nations in the Global South and advances backcasting by using existing visions instead of generating one or several new visions.
The hurdles of saving the world
Conflicts and survival tactics of gamified sustainable consumption app creators
Purpose – This study aims to increase our understanding of the value and ethical conflicts faced by sustainable consumption app (SCA) creators when applying gamification to support individual sustainability practices. The results include practical strategies and recommendations toward responsible innovation and sustainable human–computer interaction. Design/methodology/approach – This study consists of semi-structured interviews with 21 SCA creators, an online survey on moral foundations and thematic mapping. Findings – The apps’ content, expected impact, managerial issues and external aspects influencing their survival emerged as the four areas across which resources, the creators’ intentions, growth and trust-building strategies and gamification as a value destroyer and source of ethical tensions represent the main conflict areas. These tensions comprise engagement vs individual agency loss; third-party involvement and partnerships; rewards vs oversimplification; mandatory use vs personal drive; current knowledge vs further education; learning from others; stakeholders’ risks; experience vs unwanted outcomes and the meaning of value and collaborative design. The strategies to address these represent responsible innovation practices and are this study’s main contribution. Research limitations/implications – Including insights from non-European SCA creators and users could help identify additional opportunities for SCAs to meet their objectives. Originality/value – While studies on SCAs from the user perspective are abundant, this study takes the creators’ perspective to understand the dilemmas behind such tools. Focusing on ethical concerns and the value of gamification as a strategy to achieve the apps’ objectives offers a unique perspective for improving some of the most popular tools that enable sustainable consumption.
Consolidating backcasting
A design framework towards a users’ guide
Backcasting has become a widely applied approach to address sustainability challenges when transformative changes are required. However, dispersed and contextualized knowledge of backcasting methodologies and practices needs to be systematized, codified, and synthesized to support researchers, commissioners, practitioners, and stakeholders in backcasting projects. In this paper, we address these issues by (i) concisely reviewing the evolution and current body of literature on backcasting and how this relates to other major types of futures and scenario studies and (ii) developing a design framework for researchers and practitioners that systematically covers all methodological choices with regard to key guiding questions to develop a backcasting methodology for a particular backcasting project. The developed design framework is based on four parts, characterized by the interrogatives when, which, how, and what, creating a comprehensive framework for describing a backcasting study.
In order to support transition to a circular economy, visions and strategies need to be developed for which participatory backcasting can be used. This paper reports on the effects of using serious games as a possible supporting (social) engagement and design tool for vision development in participatory backcasting and has been applied to circular business and industry parks. In order to test the effects on (social) engagement, a new framework was developed and used to evaluate engagement by measuring the game experience, perceived influence, and learning, as well as the social connections within these constructs. The effect of the vision design was measured using participant satisfaction and a vision analysis, identifying transformative elements and guiding goals and targets. The results show that a serious game is a suitable tool to support (social) engagement in participatory backcasting. As a design tool, it is suitable for the development of transformative elements, but the used game was not able to create guiding goals and targets.
The current focus of offshore wind industry and academia lies on regions with strong winds, neglecting areas with mild resources. Photovoltaics' cost reductions have shown that even mild resources can be harnessed economically, especially where electricity prices are high. Here, we study the technical and economic potential of offshore wind power in Indonesia as an example of mild-resource areas, using bias-corrected ERA5 data, turbine-specific power curves, and a detailed cost model. We show that low-wind-speed turbines could produce up to 6,816 TWh/year, which is 25 times Indonesia's electricity generation in 2018 and 3 times the projected 2050 generation, and up to 166 PWh/year globally. Although not yet competitive against current offshore turbines, low-wind turbines could become a crucial piece of the global climate mitigation effort in regions with vast marine areas and high electricity prices. As low-wind-speed turbines are not yet on the market, we recommend prioritizing their development.
variations and thus might not be adequately sized for off-design conditions. This potentially leads to techno-economically sub-optimal design choices. This paper sheds light on which design approach yields the most economically feasible OTEC system considering off-design conditions with 19 years of seawater temperature data in 3-h time steps. We find that systems sized for worst-case thermal resources yield the highest and steadiest electricity production. If seawater temperature variations are moderate, these systems also perform best economically in terms of Levelized Cost of Electricity (LCOE). We demonstrate our model for a 136 MWgross plant in Ende, Indonesia, with an LCOE of 15.12 US¢(2021)/kWh against a local electricity tariff of 15.77 US¢(2021)/kWh. The model is validated for different cost assumptions, system sizes, and temperature profiles to be useful globally. We give recommendations to curb costs and to move large-scale OTEC closer to today’s state of the art,
e.g. by using multiple smaller seawater pipes instead of few large pipes. The model is useful to prove OTEC’s global economic feasibility and to promote the technology’s commercialisation. ...
variations and thus might not be adequately sized for off-design conditions. This potentially leads to techno-economically sub-optimal design choices. This paper sheds light on which design approach yields the most economically feasible OTEC system considering off-design conditions with 19 years of seawater temperature data in 3-h time steps. We find that systems sized for worst-case thermal resources yield the highest and steadiest electricity production. If seawater temperature variations are moderate, these systems also perform best economically in terms of Levelized Cost of Electricity (LCOE). We demonstrate our model for a 136 MWgross plant in Ende, Indonesia, with an LCOE of 15.12 US¢(2021)/kWh against a local electricity tariff of 15.77 US¢(2021)/kWh. The model is validated for different cost assumptions, system sizes, and temperature profiles to be useful globally. We give recommendations to curb costs and to move large-scale OTEC closer to today’s state of the art,
e.g. by using multiple smaller seawater pipes instead of few large pipes. The model is useful to prove OTEC’s global economic feasibility and to promote the technology’s commercialisation.
Gamified apps for sustainable consumption
A systematic review
Making waves in resilience
Drawing lessons from the COVID-19 pandemic for advancing sustainable development
The current COVID-19 pandemic has affected societies across the world while its economic impact has cut deeper than any recession since the Second World War. Climate change is potentially an even more disruptive and complex global challenge. Climate change could cause social and economic damage far larger than that caused by COVID-19. The current pandemic has highlighted the extent to which societies need to prepare for disruptive global environmental crises. Although the dynamics of combating COVID-19 and climate change are different, the priorities for action are the same: behavioral change, international cooperation to manage shared challenges, and technology's role in advancing solutions. For a sustainable recovery from the COVID-19 crisis to be durable and resilient, a return to ‘business as usual’ and the subsequent often environmentally destructive economic activities must be avoided as they have significantly contributed to climate change. To avoid this, we draw lessons from the experiences of the waves of the COVID-19 pandemic and beyond to advance sustainable development.
Gamification of backcasting for sustainability
The development of the gameful backcasting framework (GAMEBACK)
Considering how wicked problems, such as overconsumption, climate change, or the management of the COVID-19 pandemic rely on multiple stakeholder groups’ deliberation, this study investigates gamification's potential in participatory backcasting processes to support the emergence and growth of social innovations towards sustainability. Gameful methodologies have progressively been introduced into strategic planning processes, futures research, and transition studies, offering a powerful input to participatory backcasting processes. As gamification is a novel and impactful way to motivate and engage participants to take action during and after the participatory process, this study develops a framework for practitioners to gamify backcasting processes. Developed through state-of-the-art review of extant corpus as well as two cases of gamified participatory backcasting, the framework elucidates how participatory backcasting processes that include gamification elements designed to address engagement do have an impact on the participants, particularly in terms of the process being a positive, co-creative experience, and offer a good foundation for posterior actions.
Burgerinitiatieven; de nieuwe aanvoerders van de inclusieve en circulaire economie
Het belang van sociale innovaties en burgerinitiatieven voor de transitie naar de circulaire economie