Gamified apps for sustainable consumption

A systematic review

Conference Paper (2022)
Author(s)

Georgina Guillen Mandujano (Tampere University)

Daniel Fernández Galeote (Tampere University)

Nevena Sicevic (Tampere University)

Juho Hamari (Tampere University)

JN Quist (TU Delft - Energy and Industry)

Research Group
Energy and Industry
Copyright
© 2022 Georgina M. Guillén, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, J.N. Quist
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Publication Year
2022
Language
English
Copyright
© 2022 Georgina M. Guillén, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, J.N. Quist
Research Group
Energy and Industry
Volume number
3147
Pages (from-to)
135-145
Reuse Rights

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Abstract

Mobile apps are ubiquitous, affecting our everyday practices because “there is always an app for that”. In this vein, there have been a significant number of apps devised to support people’s lifestyles to make them more sustainable. This study aims to draw an overview of gamified mobile apps for sustainable consumption. Following a systematic process, this study analyzes 67 gamified apps’ sustainability approaches and gamification concepts. It was found that (1) sustainable consumption is generally presented as the efficient use of resources to impact the environment positively, rarely addressing societal impacts or economic gains from shifting consumption practices. Other findings include (2) a lack of diversity in gamification characteristics, given the prevalence of direct communication with the user, the absence of virtual identities, and most apps targeting behavior change without attitude change. A potentially problematic design choice is (3) the presence, in some cases, of external rewards that are often contradictory to the message of sustainable consumption as they lead to more consumption. Nonetheless, based on most apps embedding sustainable consumption activities in the gamification concept and having a large number of users, it is possible to conclude that gamification has the potential to motivate shifts in their users’ lifestyles.