Authored

10 records found

The objective of the study is to illustrate the use of the frame game, RElastiCity as a framework to learn about the resilience of urban areas and the shocks and stresses in those areas. The question is if use of the frame game as a basis for game co-design is a useful approach t ...
Synchromodal transport has the potential to offer flexible, reliable, cost-effective and sustainable freight transportation by enabling real-time switching between transport modes. Given the numerous stakeholders and network interdependencies within freight transport corridors, a ...
The depletion of fossil fuel sources for our energy system and the influence on overall CO2 emissions drive the need to more sustainable energy systems. The transition towards a renewable energy system cannot be seen as a purely technical issue; it is strongly embedded within soc ...
This paper presents the serious multi-player tabletop game GO2Zero and explores how such games may contribute to overcoming barriers to local energy retrofitting. The game lets actors involved in local energy retrofitting, experience the multi-actor decision-making context. In ha ...

Digital Versus Analogue Simulation Games

Influence on Validity, Play(er) Experience and Learning Outcomes

The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue versi ...

Simulation Gaming

Applications for Sustainable Cities and Smart Infrastructures

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected ...

Simulation Gaming

Applications for Sustainable Cities and Smart Infrastructures

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected ...

Supporting local energy transition in urban districts

The case of GO2Zero, a serious role playing game

The depletion of fossil sources for our energy system requires new ways and new sources to fulfil our energy demand. But more important these fossil sources have a large influence on the CO2 emission. Other sources than fossil ones (wind, sun, biomass) and technologies (wind turb ...
A transition towards a safer, healthier, more equitable and more sustainable world requires focused Sustainable Development education. While this is true for all forms of education, it is particularly vital for business education curricula, and here it is sorely lacking. The main ...

WhereWeMove

The housing game that supports governments and residents in joining efforts for climate action

Contributed

10 records found

Design Validation

A gaming simulation on the effect of 3D visualisation

neering (SE). Nowadays, this approach is more and more instructed by clients in the Netherlands. The switch to Systems Engineering was necessary because of the development of integrated contracts (UAV-GC; Uniform Administrative Conditions for Integrated Contracts) such as Design- ...

Model-Driven representation of the Infrarium Serious Game

From the Network of Puzzles concept to the Unified Modelling Language notation

Serious Games can be used for many purposes, including studying complex, socio-technical systems. They are claimed to provide new opportunities by bringing different knowledge and fields of expertise to the table. Combined with simulations that allow for observation of the evol ...

Improving Massive Courses with Micro Games

The Effect of Small Serious Games on Student Retention in MOOCs

Although the motivational capacity of serious games is well supported in theory, few experimental studies have been conducted so far. This study contributes to this knowledge gap by using a serious game to try and increase the currently low student retention in Massive Open Onlin ...

Using Serious Games for Vision Development in the Participatory Backcasting Process

A Case Study Developing Circular Visions for Business Parks

Due to the ecological consequences and increased resource insecurity caused by the depletion of natural resources of the incumbent linear economy, the Netherlands aims for a fully circular economy in 2050. To guide this transition from a linear to circular economy, strategies nee ...

Game and Choice Based Simulation

The design of a methodological framework using the case of the Physical Internet inspired “Freight Transportation Game”

Serious games have the potential to be used as an innovative data collection method. Combining this with Discrete Choice Modelling (DCM) could create a methodology that provides insight into the player's behaviour and allows for creating a realistic simulation. This innovative Ga ...

The effect of empathy on the integrated design process of infrastructure projects through communication

Using serious gaming to simulate the communicative processes during the integrated design process

The purpose of this study was to understand the effect of empathy in the project team on the outcome of the integrated design process of infrastructure projects. Despite years of experience, many infrastructure projects are still underperforming. Within the project lifecycle, the ...

Heat Energy Market

Energy Trading in District Heating Systems

In order to reduce CO2 emission, district heat networks and carbon-neutral heat energy production are being developed in the Netherlands. This resulted in an increasing amount of district heating systems (DHS) in the horticulture areas. A DHS in a region called the ”B3-Hoek” conn ...

Re-thinking the region

Systematic evaluation of residential location choice under disaster risk

In this thesis we present a computational framework, which allows simulating residential location choice. The specific application of the model focuses on representing populations under disaster risk. The aim of the tool is to enable public planning agencies to explore the synthe ...

Looking for the soft spot in “The Iron Triangle”

Explorative research into the effect of serious gaming on the level of empathy and the experienced client contractor collaboration of professionals in the construction industry

This master thesis addresses the challenge of project performance in the Civil Engineering (CE) sector, emphasizing the significance of collaboration, communication, and understanding among interdisciplinary project teams. Focusing on the role of empathy in contractor-client coll ...