Digital Versus Analogue Simulation Games

Influence on Validity, Play(er) Experience and Learning Outcomes

Conference Paper (2020)
Author(s)

M. Freese (TU Delft - Policy Analysis)

G. Bekebrede (TU Delft - Organisation & Governance)

Research Group
Policy Analysis
DOI related publication
https://doi.org/10.1007/978-3-030-63464-3_44
More Info
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Publication Year
2020
Language
English
Research Group
Policy Analysis
Pages (from-to)
441-446
ISBN (print)
9783030634636

Abstract

The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue version of a simulation game for port management regarding their validity, play(er) experience, and learning outcomes. Our results showed that engagement is one of the key factors for learning, but that simulation games need to be realistic enough to also guarantee specific learning outcomes. Further research is needed to statistically evaluate our findings and the applicability of these results in other games.

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