Attitude measurement with board games in transportation nodes

Conference Paper (2018)
Author(s)

Shalini Kurapati (TU Delft - Technology, Policy and Management)

Maria Freese (Deutsches Zentrum für Luft- und Raumfahrt (DLR))

Ioanna Kourounioti (TU Delft - Technology, Policy and Management)

Heide Lukosch (TU Delft - Technology, Policy and Management)

Geertje Bekebrede (TU Delft - Technology, Policy and Management)

Thijs Smit (TNO)

Jaco van Meijeren (TNO)

Bas van Nuland (The Barn)

Linda van Veen (TU Delft - Technology, Policy and Management)

Research Group
Policy Analysis
DOI related publication
https://doi.org/10.1007/978-3-319-91902-7_15 Final published version
More Info
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Publication Year
2018
Language
English
Research Group
Policy Analysis
Volume number
10825 LNCS
Pages (from-to)
148-157
Publisher
Springer
ISBN (print)
9783319919010
Event
48th conference of the International Simulation and Gaming Association, ISAGA 2017 (2017-07-10 - 2017-07-14), Delft, Netherlands
Downloads counter
289

Abstract

Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.