G. Bekebrede
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11 records found
1
Towards Understanding Home Battery Adoption in the Netherlands
A Discrete Choice Analysis of Household Preferences
The Dutch electricity system increasingly needs flexibility, because electricity generation from variable renewable sources such as solar and wind does not always match electricity demand. Battery Energy Storage Systems (BESS) can provide this flexibility by storing electricity and releasing it later. They respond quickly, scale across system sizes, and are already commercially proven. These properties have led market actors to increasingly deploy utility-scale BESS. At household level, residential BESS, or home batteries, are also growing rapidly and make up ~45% of installed capacity in the Netherlands.
Despite technical similarity, installed capacity of the two types of BESS grows in fundamentally different ways. Utility-scale capacity growth results from a limited number of professional investment decisions and is therefore relatively predictable. Residential BESS capacity growth is more difficult to predict, because it emerges from many separate household decisions shaped by financial and non-financial considerations. Various actors can only influence the conditions under which households evaluate one. In this thesis, these conditions are conceptualized as home battery attributes, such as investment costs, payback time, certainty of payback time, self-consumption and emergency power.
Literature Review
Existing literature shows that residential BESS adoption follows from many household decisions to invest in a home battery. This decision should not be understood as purely techno-economic. Financial drivers such as costs, payback time and lower electricity bills matter, but non-financial drivers such as energy autonomy, emergency power and environmental motives also shape the household decision. A structured literature search identified a broad set of adoption drivers, which were organized using a framework for categorizing drivers of household investment decisions. Although literature is rich in possible drivers, it does not clearly show which home battery attributes matter most to households, how important these attributes are relative to one another, nor how changes in these attributes affect choices. Existing prioritizations rely mainly on stated importance rather than observed choice trade-offs, and evidence is concentrated in Australian studies, limiting transferability to the Dutch context.
The main research question of this thesis is therefore: How do changes in home battery attributes affect the household investment decision to buy a home battery? It is answered through three sub-questions. First, the thesis identifies the most important attributes affecting the household investment decision. Second, it estimates their relative importance. Third, it explores how changes in these attributes affect the probability that a household chooses a home battery.
Methodology
The research combines a literature analysis with Discrete Choice Modeling (DCM). The literature analysis screened the broad set of drivers down to a set of 12 attributes, from which we derived a subset of five key home battery attributes: investment costs, payback time, certainty of payback time, energy autonomy, and backup power.
A discrete choice experiment (DCE) was designed where respondents repeatedly chose between Battery A, Battery B and no battery. Each battery was described by a set of these attributes and their levels. The final experiment included eight choice tasks and was completed by 529 usable respondents. From the total pool of respondents, based on household characteristics, a representative sample for the average Dutch household was made. A panel mixed logit model estimated relative importance of the key attributes and the choice probabilities for choosing a baseline home battery with consistent attributes.
Results
A panel mixed logit model estimated on the choice data shows that all five attributes have a statistically significant effect on household choices. The model provides significant explanatory power (ρ2 = 0.2477). The relative importance of the attributes for the average Dutch household is shown in Figure . A choice probability analysis shows the probability for choosing a baseline home battery is 0.60 in a data sample with solar PV owners, and 0.53 in the representative sample. These values should not be interpreted as real market shares, but as controlled model outputs.
Conclusion
Changes in home battery attributes affect the household investment decision by changing the probability that a household selects the battery alternative. The five selected attributes are therefore relevant "knobs" through which residential BESS adoption can be understood or influenced. However, the model only tests the included attributes: it shows that these five matter, not that they are the five most important in every real-world decision.
From the key attributes and their relative importances we found that the household investment decision is strongly financial, but not purely economically rational. Costs, payback time and certainty of payback time together account for most of the relative importance, yet households do not appear to evaluate a battery as a simple profitability calculation. Payback time, a key metric for professional investors, is the least important attribute in the representative sample, and households did not accept more risk in exchange for shorter payback.
Investment costs and certainty of payback time are the strongest attributes. This has direct implications for policy and market actors. Measures that lower upfront costs, such as subsidies or tax rebates, target the most important part of the household decision. Measures that stabilize or guarantee returns target the second most important attribute. This is relevant because current Dutch policies mainly affect payback time and self-consumption, certainty of payback time is affected only indirectly. Barely any policies affect investment costs and certainty of payback time directly. Grid operators could use this insight by offering contracts that give households more certain returns in exchange for control over battery operation to stabilize grids.
The attributes do not tell the full picture. Comparing the representative and solar samples shows that targeting the right households can shift choice probabilities by a similar magnitude as large attribute changes. Actors seeking to promote adoption should therefore not only improve the battery proposition, but also focus on groups already more willing to adopt.
The results should be read within the limits of the method. The experiment simplifies a complex real-world decision, measures stated rather than actual choices, and only tests the included attributes. Future work should expand and formalize the attribute selection, test transferability across countries, quantify how policies change home battery attributes, and connect these preference estimates to diffusion models that translate attribute changes into capacity growth. ...
The Dutch electricity system increasingly needs flexibility, because electricity generation from variable renewable sources such as solar and wind does not always match electricity demand. Battery Energy Storage Systems (BESS) can provide this flexibility by storing electricity and releasing it later. They respond quickly, scale across system sizes, and are already commercially proven. These properties have led market actors to increasingly deploy utility-scale BESS. At household level, residential BESS, or home batteries, are also growing rapidly and make up ~45% of installed capacity in the Netherlands.
Despite technical similarity, installed capacity of the two types of BESS grows in fundamentally different ways. Utility-scale capacity growth results from a limited number of professional investment decisions and is therefore relatively predictable. Residential BESS capacity growth is more difficult to predict, because it emerges from many separate household decisions shaped by financial and non-financial considerations. Various actors can only influence the conditions under which households evaluate one. In this thesis, these conditions are conceptualized as home battery attributes, such as investment costs, payback time, certainty of payback time, self-consumption and emergency power.
Literature Review
Existing literature shows that residential BESS adoption follows from many household decisions to invest in a home battery. This decision should not be understood as purely techno-economic. Financial drivers such as costs, payback time and lower electricity bills matter, but non-financial drivers such as energy autonomy, emergency power and environmental motives also shape the household decision. A structured literature search identified a broad set of adoption drivers, which were organized using a framework for categorizing drivers of household investment decisions. Although literature is rich in possible drivers, it does not clearly show which home battery attributes matter most to households, how important these attributes are relative to one another, nor how changes in these attributes affect choices. Existing prioritizations rely mainly on stated importance rather than observed choice trade-offs, and evidence is concentrated in Australian studies, limiting transferability to the Dutch context.
The main research question of this thesis is therefore: How do changes in home battery attributes affect the household investment decision to buy a home battery? It is answered through three sub-questions. First, the thesis identifies the most important attributes affecting the household investment decision. Second, it estimates their relative importance. Third, it explores how changes in these attributes affect the probability that a household chooses a home battery.
Methodology
The research combines a literature analysis with Discrete Choice Modeling (DCM). The literature analysis screened the broad set of drivers down to a set of 12 attributes, from which we derived a subset of five key home battery attributes: investment costs, payback time, certainty of payback time, energy autonomy, and backup power.
A discrete choice experiment (DCE) was designed where respondents repeatedly chose between Battery A, Battery B and no battery. Each battery was described by a set of these attributes and their levels. The final experiment included eight choice tasks and was completed by 529 usable respondents. From the total pool of respondents, based on household characteristics, a representative sample for the average Dutch household was made. A panel mixed logit model estimated relative importance of the key attributes and the choice probabilities for choosing a baseline home battery with consistent attributes.
Results
A panel mixed logit model estimated on the choice data shows that all five attributes have a statistically significant effect on household choices. The model provides significant explanatory power (ρ2 = 0.2477). The relative importance of the attributes for the average Dutch household is shown in Figure . A choice probability analysis shows the probability for choosing a baseline home battery is 0.60 in a data sample with solar PV owners, and 0.53 in the representative sample. These values should not be interpreted as real market shares, but as controlled model outputs.
Conclusion
Changes in home battery attributes affect the household investment decision by changing the probability that a household selects the battery alternative. The five selected attributes are therefore relevant "knobs" through which residential BESS adoption can be understood or influenced. However, the model only tests the included attributes: it shows that these five matter, not that they are the five most important in every real-world decision.
From the key attributes and their relative importances we found that the household investment decision is strongly financial, but not purely economically rational. Costs, payback time and certainty of payback time together account for most of the relative importance, yet households do not appear to evaluate a battery as a simple profitability calculation. Payback time, a key metric for professional investors, is the least important attribute in the representative sample, and households did not accept more risk in exchange for shorter payback.
Investment costs and certainty of payback time are the strongest attributes. This has direct implications for policy and market actors. Measures that lower upfront costs, such as subsidies or tax rebates, target the most important part of the household decision. Measures that stabilize or guarantee returns target the second most important attribute. This is relevant because current Dutch policies mainly affect payback time and self-consumption, certainty of payback time is affected only indirectly. Barely any policies affect investment costs and certainty of payback time directly. Grid operators could use this insight by offering contracts that give households more certain returns in exchange for control over battery operation to stabilize grids.
The attributes do not tell the full picture. Comparing the representative and solar samples shows that targeting the right households can shift choice probabilities by a similar magnitude as large attribute changes. Actors seeking to promote adoption should therefore not only improve the battery proposition, but also focus on groups already more willing to adopt.
The results should be read within the limits of the method. The experiment simplifies a complex real-world decision, measures stated rather than actual choices, and only tests the included attributes. Future work should expand and formalize the attribute selection, test transferability across countries, quantify how policies change home battery attributes, and connect these preference estimates to diffusion models that translate attribute changes into capacity growth.
However, professionalisation remains a vaguely defined concept in the energy cooperative literature. Based on literature and interviews with representatives of organisations that work with cooperatives on a daily basis, the description of ‘organisational capacity’ of cooperatives matches professionalisation. Organisational capacity consists of leadership capacity, adaptive capacity, management capacity and technical capacity. Especially leadership capacity appears to require special attention for young cooperatives.
Furthermore, another question that arises with professionalisation is that, given the extent it can be a barrier for energy cooperatives to professionalise, if there is not an alternative route with lower complexity. It is argued that professionalisation is mainly needed to allow cooperatives to expand project portfolio and complexity while assuring long-term sustainability of the organisation. Options for collaboration as a substitute for professionalisation typically do not cover issues in leadership capacity and focus more on managerial and technical capacity. Other alternatives are stagnation, exit or merging – yet these carry significant barriers that can harm the community and its involvement.
Further analysis has been conducted to understand the success factors and barriers that need to be addressed for professionalisation to occur. A set of ‘professionalisation pathways’ help cooperative boards understand what developmental pathways cooperatives typically take. The pathways include an innovator pathway, broad local pathway, and a local energy efficiency and savings pathway. Each has their own requirements for professionalisation. A plurality of success factors for professionalisation are identified, matching these pathways. It appears that strategic thinking is an essential first step towards a professional organisation yet lacking in cooperative boards, and therefore needs to be prioritised.
However, one thought that inevitably follows here is how one might address insufficient strategic thinking of board members. There are a variety of options, yet the format of a serious game could stimulate long-term strategic thinking. As a result, the cooperative game called ‘EcoCoop: road to 2035’ was created. After a draft was made, the game was optimized through testing with students. The resulting game ‘EcoCoop: road to 2035’ was expected to support strategic thinking, as it enticed players to think further ahead as a team: players are required in-game to invest in organisational capacity in order to execute projects and vice versa and prepare for upcoming technologies, all in order to meet goals specified for in approximately 10 years.
Whether the game can actually increase strategic thinking in board members was evaluated through 4 tests with energy cooperative board members using the Triadic Game Philosophy, which includes the dimensions of reality, meaning and play. The results indicate that the game might help cooperatives think strategically towards long-term goals, however, the study points to the need to increase playability to motivate deeper strategic thinking.
...
However, professionalisation remains a vaguely defined concept in the energy cooperative literature. Based on literature and interviews with representatives of organisations that work with cooperatives on a daily basis, the description of ‘organisational capacity’ of cooperatives matches professionalisation. Organisational capacity consists of leadership capacity, adaptive capacity, management capacity and technical capacity. Especially leadership capacity appears to require special attention for young cooperatives.
Furthermore, another question that arises with professionalisation is that, given the extent it can be a barrier for energy cooperatives to professionalise, if there is not an alternative route with lower complexity. It is argued that professionalisation is mainly needed to allow cooperatives to expand project portfolio and complexity while assuring long-term sustainability of the organisation. Options for collaboration as a substitute for professionalisation typically do not cover issues in leadership capacity and focus more on managerial and technical capacity. Other alternatives are stagnation, exit or merging – yet these carry significant barriers that can harm the community and its involvement.
Further analysis has been conducted to understand the success factors and barriers that need to be addressed for professionalisation to occur. A set of ‘professionalisation pathways’ help cooperative boards understand what developmental pathways cooperatives typically take. The pathways include an innovator pathway, broad local pathway, and a local energy efficiency and savings pathway. Each has their own requirements for professionalisation. A plurality of success factors for professionalisation are identified, matching these pathways. It appears that strategic thinking is an essential first step towards a professional organisation yet lacking in cooperative boards, and therefore needs to be prioritised.
However, one thought that inevitably follows here is how one might address insufficient strategic thinking of board members. There are a variety of options, yet the format of a serious game could stimulate long-term strategic thinking. As a result, the cooperative game called ‘EcoCoop: road to 2035’ was created. After a draft was made, the game was optimized through testing with students. The resulting game ‘EcoCoop: road to 2035’ was expected to support strategic thinking, as it enticed players to think further ahead as a team: players are required in-game to invest in organisational capacity in order to execute projects and vice versa and prepare for upcoming technologies, all in order to meet goals specified for in approximately 10 years.
Whether the game can actually increase strategic thinking in board members was evaluated through 4 tests with energy cooperative board members using the Triadic Game Philosophy, which includes the dimensions of reality, meaning and play. The results indicate that the game might help cooperatives think strategically towards long-term goals, however, the study points to the need to increase playability to motivate deeper strategic thinking.
Enhancing Municipal Flood Risk Communication and Community Adaptability Through Serious Gaming
A Case Study of the 'WhereWeMove' Game
The research is carried out using the "WhereWeMove" serious game case study, developed to simulate flood scenarios and the homeowner’s decision-making process involved in flood risk management. The thesis seeks to answer the following research questions: How can municipalities use gaming, such as "WhereWeMove," to communicate with residents about the flood risks and related house adaptive measures? What are the implications of using such a gaming approach for the municipality? How can municipalities better involve citizens in co- creating flood risk management strategies through gaming?
To meet the research objective, a theoretical framework was used as a reference to identify key influential categories for the adoption of innovations by government organizations. The reference framework outlines five categories, with a focus on the organizational, individual, and innovation categories. The environmental category was primarily used as criteria for selecting the area of interest for this study, while the inter-organizational category was narrowed down to communication and co-creation practices, aligning with the focus of the WhereWeMove game.
To explore the way and extent in which the WhereWeMove game could be used as a communication tool, this thesis addresses the research questions through a dual qualitative analysis. The first step aimed to identify the extent to which co-creation is facilitated, based on results from a preliminary WhereWeMove session with students, conducted prior to playing the game with residents. The second step involved conducting interviews with municipal staff involved in planning adaptation strategies, to explore the perceived drivers and barriers to adopting the WhereWeMove game in their current practices.
In conclusion, the thesis demonstrates the potential of serious games as a transformative tool in municipal flood risk communication. By using the model resulting from the practice and theory, organizations can identify the key influential factors and transform barriers into drivers in order to use serious games within their institutions. Engaging citizens through interactive debriefing and collaborative gaming experiences allows co-creation with municipalities, enabling them to work together to test and refine policies, ultimately fostering a culture of preparedness and shared responsibility. ...
The research is carried out using the "WhereWeMove" serious game case study, developed to simulate flood scenarios and the homeowner’s decision-making process involved in flood risk management. The thesis seeks to answer the following research questions: How can municipalities use gaming, such as "WhereWeMove," to communicate with residents about the flood risks and related house adaptive measures? What are the implications of using such a gaming approach for the municipality? How can municipalities better involve citizens in co- creating flood risk management strategies through gaming?
To meet the research objective, a theoretical framework was used as a reference to identify key influential categories for the adoption of innovations by government organizations. The reference framework outlines five categories, with a focus on the organizational, individual, and innovation categories. The environmental category was primarily used as criteria for selecting the area of interest for this study, while the inter-organizational category was narrowed down to communication and co-creation practices, aligning with the focus of the WhereWeMove game.
To explore the way and extent in which the WhereWeMove game could be used as a communication tool, this thesis addresses the research questions through a dual qualitative analysis. The first step aimed to identify the extent to which co-creation is facilitated, based on results from a preliminary WhereWeMove session with students, conducted prior to playing the game with residents. The second step involved conducting interviews with municipal staff involved in planning adaptation strategies, to explore the perceived drivers and barriers to adopting the WhereWeMove game in their current practices.
In conclusion, the thesis demonstrates the potential of serious games as a transformative tool in municipal flood risk communication. By using the model resulting from the practice and theory, organizations can identify the key influential factors and transform barriers into drivers in order to use serious games within their institutions. Engaging citizens through interactive debriefing and collaborative gaming experiences allows co-creation with municipalities, enabling them to work together to test and refine policies, ultimately fostering a culture of preparedness and shared responsibility.
Implementing Hydrogen Combustion for Sustainable Flexible Power Generation
A Techno-Economic Analysis about Balancing Intermittent Renewable Energy Sources
To conduct this research, a multi-criteria analysis is performed on the CCGT in Moerdijk for the year 2040. Comparing an alternative relying on blue hydrogen, one relying on green hydrogen, and one relying on a blend of blue and green hydrogen against the continuation of running on natural gas. This method established a systematical approach to evaluate and compare different alternatives based on multiple criteria, while aiding to narrow the knowledge gap in understanding the combined effect that different technologies have on flexible power generation. This analysis resulted in the continuation on natural gas as a fuel for the CCGT being the top performer. However, assuming the need for a sustainable alternative, the top performer was different for each of the three forecasts. In the forecast with a low installed capacity of renewable energy, the top performing option is to use blue hydrogen as a fuel. In the central forecast, the alternative that combines blue and green hydrogen as a fuel is the top performer, in the high forecast, green hydrogen takes the lead.
Two sensitivity analyses, decreasing the impact of capital expenditure and overall system efficiency in the analysis, revealed a decrease in the performance of natural gas and an increased performance of green hydrogen alternative. The results show that the lack of adaptability problems and capital expenditure outweigh the large CO2 emissions and CO2 related costs of the continuation of using natural gas as a fuel. Regulations or incentives to decrease the capital expenditure of alternatives running on hydrogen can greatly stimulate the development towards more sustainable flexible power generation.
The energy demand for the CCGT in Moerdijk in 2040 is determined based on three different forecasts for the year 2040. Using electricity data from the CCGT in Moerdijk, along Dutch energy data from 2023, three running profiles are established. This revealed that the running profiles are bound by the limitations of the CCGT across the forecast.
For each of these alternatives, the total annual cost is calculated by optimising the production capacity of hydrogen storage, the storage capacity, and the hydrogen flow for each hour throughout the year.
To reveal the problems and opportunities associated with implementing the alternatives for the year 2040, interviews with professionals in the energy sector are conducted. These interviews showed great challenges towards the technical and infrastructural adaptability of implementation of the hydrogen based alternatives, and great challenges for the alternative on natural gas from operational longevity and dependability perspective.
...
To conduct this research, a multi-criteria analysis is performed on the CCGT in Moerdijk for the year 2040. Comparing an alternative relying on blue hydrogen, one relying on green hydrogen, and one relying on a blend of blue and green hydrogen against the continuation of running on natural gas. This method established a systematical approach to evaluate and compare different alternatives based on multiple criteria, while aiding to narrow the knowledge gap in understanding the combined effect that different technologies have on flexible power generation. This analysis resulted in the continuation on natural gas as a fuel for the CCGT being the top performer. However, assuming the need for a sustainable alternative, the top performer was different for each of the three forecasts. In the forecast with a low installed capacity of renewable energy, the top performing option is to use blue hydrogen as a fuel. In the central forecast, the alternative that combines blue and green hydrogen as a fuel is the top performer, in the high forecast, green hydrogen takes the lead.
Two sensitivity analyses, decreasing the impact of capital expenditure and overall system efficiency in the analysis, revealed a decrease in the performance of natural gas and an increased performance of green hydrogen alternative. The results show that the lack of adaptability problems and capital expenditure outweigh the large CO2 emissions and CO2 related costs of the continuation of using natural gas as a fuel. Regulations or incentives to decrease the capital expenditure of alternatives running on hydrogen can greatly stimulate the development towards more sustainable flexible power generation.
The energy demand for the CCGT in Moerdijk in 2040 is determined based on three different forecasts for the year 2040. Using electricity data from the CCGT in Moerdijk, along Dutch energy data from 2023, three running profiles are established. This revealed that the running profiles are bound by the limitations of the CCGT across the forecast.
For each of these alternatives, the total annual cost is calculated by optimising the production capacity of hydrogen storage, the storage capacity, and the hydrogen flow for each hour throughout the year.
To reveal the problems and opportunities associated with implementing the alternatives for the year 2040, interviews with professionals in the energy sector are conducted. These interviews showed great challenges towards the technical and infrastructural adaptability of implementation of the hydrogen based alternatives, and great challenges for the alternative on natural gas from operational longevity and dependability perspective.
Using Serious Games for Vision Development in the Participatory Backcasting Process
A Case Study Developing Circular Visions for Business Parks
Using a research-through-design approach, a serious game was developed to create circular visions on business parks. Two research workshops were conducted to test the of the game on the (social) engagement and vision design. In this, the thesis introduces a framework to measure (social) engagement, consisting of the three dimensions (1) game experience, (2) learning, and (3) perceived level of influence.
The results of the game experience indicate a positive effect on (social) engagement as the components related to high engagement scored relatively high and the results related to low engagement scored relatively low. Furthermore, the results of the learning dimensions showed that almost all participants have learnt about circularity. Finally, most participants indicated that they had a high degree of influence, one student indicated some degree of influence and one stating a little influence. This all showed that the participants were willing to have emotions and thoughts towards the workshop and were willing to affect the results of the final vision. This leads to the conclusion the outcome of this research would indicate that the use of a serious game can have a positive effect on (social) engagement.
The games effect on the vision design was tested using two dimensions: participant satisfaction and a vision evaluation. Participant satisfaction was tested using self reporting in the postquestionnaire. The vision evaluation was conducting using the criteria set by Van den Voorn et al. (2017): (1) presence of transformative elements, and (2) presence of goals and guiding targets.
The results for participant satisfaction with the developed vision range from neutral to high satisfaction. Furthermore, only one (stakeholder) participant indicated they wanted to change the vision developed during the game. However, the change was more incremental rather than disruptive. The vision analysis showed that all four visions contained transformative elements, while clear guiding goals and targets were absent. However, there were clear guiding themes in the stakeholder vision that could result in goals and targets in a follow up session. It is possible that this was due to the game used in the research.
...
Using a research-through-design approach, a serious game was developed to create circular visions on business parks. Two research workshops were conducted to test the of the game on the (social) engagement and vision design. In this, the thesis introduces a framework to measure (social) engagement, consisting of the three dimensions (1) game experience, (2) learning, and (3) perceived level of influence.
The results of the game experience indicate a positive effect on (social) engagement as the components related to high engagement scored relatively high and the results related to low engagement scored relatively low. Furthermore, the results of the learning dimensions showed that almost all participants have learnt about circularity. Finally, most participants indicated that they had a high degree of influence, one student indicated some degree of influence and one stating a little influence. This all showed that the participants were willing to have emotions and thoughts towards the workshop and were willing to affect the results of the final vision. This leads to the conclusion the outcome of this research would indicate that the use of a serious game can have a positive effect on (social) engagement.
The games effect on the vision design was tested using two dimensions: participant satisfaction and a vision evaluation. Participant satisfaction was tested using self reporting in the postquestionnaire. The vision evaluation was conducting using the criteria set by Van den Voorn et al. (2017): (1) presence of transformative elements, and (2) presence of goals and guiding targets.
The results for participant satisfaction with the developed vision range from neutral to high satisfaction. Furthermore, only one (stakeholder) participant indicated they wanted to change the vision developed during the game. However, the change was more incremental rather than disruptive. The vision analysis showed that all four visions contained transformative elements, while clear guiding goals and targets were absent. However, there were clear guiding themes in the stakeholder vision that could result in goals and targets in a follow up session. It is possible that this was due to the game used in the research.
Model-Driven representation of the Infrarium Serious Game
From the Network of Puzzles concept to the Unified Modelling Language notation
The effect of empathy on the integrated design process of infrastructure projects through communication
Using serious gaming to simulate the communicative processes during the integrated design process
Game and Choice Based Simulation
The design of a methodological framework using the case of the Physical Internet inspired “Freight Transportation Game”
Heat Energy Market
Energy Trading in District Heating Systems
The findings in this research give a conceptual model of the new market design and it showt that in a short term heat market prices will converge to marginal cost levels when market conditions are not tight. There is a balance of market power between the producers and the horticulture companies collectively. The results of short term market will not be comparable to the case of a perfectly competitive market due to Cournot competitive behaviour, but they can still be considered desirable for both horticulture companies and producers. ...
The findings in this research give a conceptual model of the new market design and it showt that in a short term heat market prices will converge to marginal cost levels when market conditions are not tight. There is a balance of market power between the producers and the horticulture companies collectively. The results of short term market will not be comparable to the case of a perfectly competitive market due to Cournot competitive behaviour, but they can still be considered desirable for both horticulture companies and producers.