Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

Book Chapter (2016)
Authors

Heide Karen Lukosch (TU Delft - Policy Analysis)

S. Kurapati (TU Delft - Policy Analysis)

G. Bekebrede (TU Delft - Organisation & Governance)

Simon Tiemersma (TU Delft - Organisation & Governance)

D Groen (InThere, The Hague)

A.J. Veen (TU Delft - Organisation & Governance)

A Verbraeck (TU Delft - Policy Analysis)

Research Group
Organisation & Governance
Copyright
© 2016 H.K. Lukosch, S. Kurapati, G. Bekebrede, S.A. Tiemersma, D Groen, A.J. van Veen, A. Verbraeck
To reference this document use:
https://doi.org/10.1007/978-3-319-50182-6_15
More Info
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Publication Year
2016
Language
English
Copyright
© 2016 H.K. Lukosch, S. Kurapati, G. Bekebrede, S.A. Tiemersma, D Groen, A.J. van Veen, A. Verbraeck
Research Group
Organisation & Governance
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
167-177
ISBN (print)
978-3-319-50181-9
ISBN (electronic)
978-3-319-50182-6
DOI:
https://doi.org/10.1007/978-3-319-50182-6_15
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in such huge learning environments. To address this challenge, we redesigned a board game targeting at an integrated view on disruption and communication management in an intermodal transportation situation. From the redesign, we have learned that an online game works better with fewer roles, requires immediate feedback, and an engaging way of challenge to keep players motivated. Our findings can inform the design of games for large groups of players in an online environment.

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